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39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <native/AssetManager/assetScanFolderInfo.h>
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#include <native/utilities/assetUtils.h>
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namespace AssetProcessor
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{
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ScanFolderInfo::ScanFolderInfo(
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QString path,
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QString displayName,
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QString portableKey,
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bool isRoot,
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bool recurseSubFolders,
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AZStd::vector<AssetBuilderSDK::PlatformInfo> platforms,
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int order,
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AZ::s64 scanFolderID,
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bool canSaveNewAssets)
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: m_scanPath(path)
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, m_displayName(displayName)
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, m_portableKey (portableKey)
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, m_isRoot(isRoot)
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, m_recurseSubFolders(recurseSubFolders)
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, m_order(order)
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, m_scanFolderID(scanFolderID)
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, m_platforms(platforms)
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, m_canSaveNewAssets(canSaveNewAssets)
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{
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m_scanPath = AssetUtilities::NormalizeFilePath(m_scanPath);
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// note that m_scanFolderID is 0 unless its filled in from the DB.
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}
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} // end namespace AssetProcessor
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