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45 lines
1006 B
C++
45 lines
1006 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifndef CRYINCLUDE_EDITOR_UTIL_PREDEFINEDASPECTRATIOS_H
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#define CRYINCLUDE_EDITOR_UTIL_PREDEFINEDASPECTRATIOS_H
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#pragma once
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#include <vector>
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class CPredefinedAspectRatios
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{
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public:
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CPredefinedAspectRatios();
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virtual ~CPredefinedAspectRatios();
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void AddAspectRatio(float x, int y);
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void AddAspectRatio(int x, int y);
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float GetCurrentValue() const;
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bool IsEmpty() const;
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size_t GetCount() const;
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const QString& GetName(size_t aspectRatioId) const;
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float GetValue(size_t aspectRatioId) const;
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bool IsCurrent(size_t aspectRatioId) const;
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private:
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struct SAspectRatio
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{
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QString name;
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float value;
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};
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std::vector< SAspectRatio > m_aspectRatios;
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};
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#endif // CRYINCLUDE_EDITOR_UTIL_PREDEFINEDASPECTRATIOS_H
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