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o3de/Code/Editor/SelectLightAnimationDialog.cpp

62 lines
1.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
// Description : Used in a property item to select a light animation
#include "EditorDefs.h"
#include "SelectLightAnimationDialog.h"
// CryCommon
#include <CryCommon/Maestro/Types/AnimNodeType.h> // for AnimNodeType
//////////////////////////////////////////////////////////////////////////
CSelectLightAnimationDialog::CSelectLightAnimationDialog(QWidget* pParent)
: CGenericSelectItemDialog(pParent)
{
setWindowTitle(tr("Select Light Animation"));
}
//////////////////////////////////////////////////////////////////////////
void CSelectLightAnimationDialog::OnInitDialog()
{
SetMode(eMODE_LIST);
CGenericSelectItemDialog::OnInitDialog();
}
//////////////////////////////////////////////////////////////////////////
void CSelectLightAnimationDialog::GetItems(std::vector<SItem>& outItems)
{
IMovieSystem* pMovieSystem = GetIEditor()->GetMovieSystem();
for (int i = 0; i < pMovieSystem->GetNumSequences(); ++i)
{
IAnimSequence* pSequence = pMovieSystem->GetSequence(i);
if ((pSequence->GetFlags() & IAnimSequence::eSeqFlags_LightAnimationSet) == 0)
{
continue;
}
for (int k = 0; k < pSequence->GetNodeCount(); ++k)
{
assert(pSequence->GetNode(k)->GetType() == AnimNodeType::Light);
if (pSequence->GetNode(k)->GetType() != AnimNodeType::Light)
{
continue;
}
SItem item;
item.name = pSequence->GetNode(k)->GetName();
outItems.push_back(item);
}
return;
}
}
#include <moc_SelectLightAnimationDialog.cpp>