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88 lines
2.4 KiB
C++
88 lines
2.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifndef CRYINCLUDE_EDITOR_RENDERHELPERS_AXISHELPER_H
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#define CRYINCLUDE_EDITOR_RENDERHELPERS_AXISHELPER_H
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#pragma once
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#include "IEditor.h" // for AxisConstrains and RefCoordSys
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struct DisplayContext;
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struct HitContext;
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struct IDisplayViewport;
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class QPoint;
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//////////////////////////////////////////////////////////////////////////
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struct SGizmoParameters
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{
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bool axisGizmoText;
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bool enabled;
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float axisGizmoScale;
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AxisConstrains axisConstraint;
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RefCoordSys referenceCoordSys;
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SGizmoParameters()
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: axisGizmoText(false)
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, enabled(true)
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, axisGizmoScale(1.0f)
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, axisConstraint(AXIS_TERRAIN)
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, referenceCoordSys(COORDS_LOCAL)
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{
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}
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};
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//////////////////////////////////////////////////////////////////////////
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// Helper Axis object.
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//////////////////////////////////////////////////////////////////////////
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class CAxisHelper
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{
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public:
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enum EHelperMode
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{
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MOVE_MODE = 0x1,
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SCALE_MODE = 0x2,
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ROTATE_MODE = 0x4,
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SELECT_MODE = 0x8,
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ROTATE_CIRCLE_MODE = 0x10,
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};
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CAxisHelper();
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void SetMode(int nModeFlags);
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void DrawAxis(const Matrix34& worldTM, const SGizmoParameters& setup, DisplayContext& dc);
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void DrawDome(const Matrix34& worldTM, const SGizmoParameters& setup, DisplayContext& dc, AABB& objectBox);
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bool HitTest(const Matrix34& worldTM, const SGizmoParameters& setup, HitContext& hc);
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bool HitTestForRotationCircle(const Matrix34& worldTM, IDisplayViewport* view, const QPoint& pos, float fHitWidth, Vec3* pOutHitPos = nullptr, Vec3* pOutHitNormal = nullptr);
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void SetHighlightAxis(int axis) { m_highlightAxis = axis; };
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int GetHighlightAxis() const { return m_highlightAxis; };
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private:
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void Prepare(const Matrix34& worldTM, const SGizmoParameters& setup, IDisplayViewport* view);
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float GetDistance2D(IDisplayViewport* view, const QPoint& p, const Vec3& wp);
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int m_nModeFlags;
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int m_highlightAxis;
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int m_highlightMode;
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int m_currentMode;
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bool m_bHighlightRotationCircle;
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float m_fScreenScale;
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bool m_bNeedX;
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bool m_bNeedY;
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bool m_bNeedZ;
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float m_size;
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Matrix34 m_matrix;
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};
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#endif // CRYINCLUDE_EDITOR_RENDERHELPERS_AXISHELPER_H
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