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Joints_BallLeadFollowerCollide - changed the idle_wait to a wait_for_condition of the lead and follower colliding with a 10 second timeout. It was a 2 second timeout which is on the edge of the time from start to collision (~1.5sec). Joints_HingeNoLimitsConstrained - now measures the angle the joint is at and waits for the follower to raise up and over the lead, or fail after a 10sec timeout. This use to 'catch' the follower joint in a force region and check the position of the follower to determine pass/fail. Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com> |
4 years ago | |
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| .. | ||
| AI/NavigationComponentTest | 4 years ago | |
| AWS | 4 years ago | |
| AtomFeatureIntegrationBenchmark | 4 years ago | |
| Base | 4 years ago | |
| Blast | 5 years ago | |
| NvCloth | 4 years ago | |
| Physics | 4 years ago | |
| Prefab | 4 years ago | |
| Simple | 5 years ago | |
| TestDependenciesLevel | 5 years ago | |
| Utils | 5 years ago | |
| WhiteBox/EmptyLevel | 5 years ago | |
| auto_test | 5 years ago | |
| ocean_component | 5 years ago | |
| ocean_trackview | 5 years ago | |