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o3de/Gems/EMotionFX/Code/Source/Editor/SimulatedObjectHelpers.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

29 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/std/optional.h>
#include <EMotionFX/Source/SimulatedObjectSetup.h>
#include <QModelIndexList>
namespace MCore { class CommandGroup; }
namespace EMotionFX
{
class SimulatedObjectHelpers
{
public:
static bool AddSimulatedObject(AZ::u32 actorID, AZStd::optional<AZStd::string> name = AZStd::nullopt, MCore::CommandGroup* commandGroup = nullptr);
static bool AddSimulatedJoints(const QModelIndexList& modelIndices /* SkeletonModel */, size_t objectIndex, bool addChildren, MCore::CommandGroup* commandGroup = nullptr);
static void RemoveSimulatedObject(const QModelIndex& modelIndex /* SimulatedObjectModel */);
static void RemoveSimulatedJoint(const QModelIndex& modelIndex /* SimulatedObjectModel */, bool removeChildren);
static void RemoveSimulatedJoints(const QModelIndexList& modelIndices /* SimulatedObjectModel */, bool removeChildren);
};
} // namespace EMotionFX