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o3de/Gems/EMotionFX/Code/Source/Editor/AnimGraphEditorBus.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

49 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
#include <EMotionFX/Source/MotionSet.h>
namespace EMotionFX
{
/**
* EMotion FX Anim Graph Editor Request Bus
* Used for making requests to anim graph editor.
*/
class AnimGraphEditorRequests
: public AZ::EBusTraits
{
public:
/**
* Called whenever something inside an object changes that influences the visual graph or any other UI element.
* @param[in] object The object that changed and requests the UI sync.
*/
virtual MotionSet* GetSelectedMotionSet() { return nullptr; }
virtual void UpdateMotionSetComboBox() {}
};
using AnimGraphEditorRequestBus = AZ::EBus<AnimGraphEditorRequests>;
/**
* EMotion FX Anim Graph Notification Bus
* Used for monitoring events from the anim graph editor.
*/
class AnimGraphEditorNotifications
: public AZ::EBusTraits
{
public:
virtual void OnFocusIn() {}
virtual void OnShow() {}
};
using AnimGraphEditorNotificationBus = AZ::EBus<AnimGraphEditorNotifications>;
} // namespace EMotionFX