73522e90c9
* First pass FBX -> Scene File conversion. This is the simple pass, minimizing code changes and focused on comments. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Step 1 of part 2 of the FBX -> Scene rename Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renaming FbxSceneBuilder folder to SceneBuilder Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renamed files Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * More FBX -> Scene Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
49 lines
2.0 KiB
C++
49 lines
2.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <SceneAPI/SceneBuilder/ImportContexts/ImportContexts.h>
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#include <SceneAPI/SceneCore/Containers/Scene.h>
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#include <SceneAPI/SceneCore/Containers/SceneGraph.h>
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#include <SceneAPI/SceneCore/DataTypes/MatrixType.h>
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#include <SceneAPI/SceneCore/Events/CallProcessorBus.h>
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namespace AZ
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{
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struct Uuid;
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namespace SceneAPI
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{
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namespace SceneBuilder
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{
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struct SceneImportContext;
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using CoreScene = Containers::Scene;
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using CoreSceneGraph = Containers::SceneGraph;
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using CoreGraphNodeIndex = Containers::SceneGraph::NodeIndex;
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using CoreProcessingResult = Events::ProcessingResult;
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inline bool NodeIsOfType(const CoreSceneGraph& graph, CoreGraphNodeIndex nodeIndex, const AZ::Uuid& uuid);
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inline bool NodeParentIsOfType(const CoreSceneGraph& graph, CoreGraphNodeIndex nodeIndex,
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const AZ::Uuid& uuid);
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inline bool NodeHasAncestorOfType(const CoreSceneGraph& graph, CoreGraphNodeIndex nodeIndex,
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const AZ::Uuid& uuid);
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CoreProcessingResult AddDataNodeWithContexts(SceneDataPopulatedContextBase& dataContext);
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CoreProcessingResult AddAttributeDataNodeWithContexts(SceneAttributeDataPopulatedContextBase& dataContext);
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bool AreSceneGraphsEqual(const CoreSceneGraph& lhsGraph, const CoreSceneGraph& rhsGraph);
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inline bool AreScenesEqual(const CoreScene& lhs, const CoreScene& rhs);
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bool IsGraphDataEqual(const AZStd::shared_ptr<const DataTypes::IGraphObject>& lhs,
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const AZStd::shared_ptr<const DataTypes::IGraphObject>& rhs);
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} // namespace SceneBuilder
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} // namespace SceneAPI
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} // namespace AZ
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#include <SceneAPI/SceneBuilder/Importers/ImporterUtilities.inl>
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