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* Multiple cleanups ( tidy etc. ) Coalesce nested namespaces. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Multiple cleanups ( tidy etc. ) cntd. Converted Uuid into POD ( defaulted the constructor ) Add `&/const &` to `for` loops that benefit from their use Some Qt optimizations ( string ref, prevent container detaches, etc. ) Replace `::bind` in a few places. Replaced the use of AZ_CRC with AZ_CRC_CE in a few places. Replace a few `typedef`s with `using`s Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Linux compilation fix. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Apply review suggestions. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Fix vs2019 build Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Small clang re-format in StringFunc.cpp Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Apply reviewer's suggestions. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
31 lines
965 B
C++
31 lines
965 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "EditorDefs.h"
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#include "AnimationBipedBoneNames.h"
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namespace EditorAnimationBones::Biped
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{
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const char* Pelvis = "Bip01 Pelvis";
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const char* Head = "Bip01 Head";
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const char* Weapon = "weapon_bone";
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const char* LeftEye = "eye_bone_left";
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const char* RightEye = "eye_bone_right";
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const char* Spine[5] = { "Bip01 Spine", "Bip01 Spine1", "Bip01 Spine2", "Bip01 Spine3", "Bip01 Spine4" };
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const char* Neck[2] = { "Bip01 Neck", "Bip01 Neck1" };
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const char* LeftHeel = "Bip01 L Heel";
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const char* LeftToe[2] = { "Bip01 L Toe0", "Bip01 L Toe1" };
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const char* RightHeel = "Bip01 R Heel";
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const char* RightToe[2] = { "Bip01 R Toe0", "Bip01 R Toe1" };
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} // namespace EditorAnimationBones::Biped
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