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o3de/Code/Framework/AzFramework/AzFramework/Spawnable/SpawnableEntitiesInterface.h
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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Asset/AssetCommon.h>
#include <AzCore/Interface/Interface.h>
#include <AzCore/std/functional.h>
#include <AzFramework/Spawnable/Spawnable.h>
namespace AZ
{
class Entity;
}
namespace AzFramework
{
class SpawnableEntityContainerView
{
public:
SpawnableEntityContainerView(AZ::Entity** begin, size_t length);
SpawnableEntityContainerView(AZ::Entity** begin, AZ::Entity** end);
AZ::Entity** begin();
AZ::Entity** end();
const AZ::Entity* const* cbegin();
const AZ::Entity* const* cend();
size_t size();
private:
AZ::Entity** m_begin;
AZ::Entity** m_end;
};
class SpawnableConstEntityContainerView
{
public:
SpawnableConstEntityContainerView(AZ::Entity** begin, size_t length);
SpawnableConstEntityContainerView(AZ::Entity** begin, AZ::Entity** end);
const AZ::Entity* const* begin();
const AZ::Entity* const* end();
const AZ::Entity* const* cbegin();
const AZ::Entity* const* cend();
size_t size();
private:
AZ::Entity** m_begin;
AZ::Entity** m_end;
};
//! Requests to the SpawnableEntitiesInterface require a ticket with a valid spawnable that be used as a template. A ticket can
//! be reused for multiple calls on the same spawnable and is safe to use by multiple threads at the same time. Entities created
//! from the spawnable may be tracked by the ticket and so using the same ticket is needed to despawn the exact entities created
//! by a call so spawn entities. The life cycle of the spawned entities is tied to the ticket and all entities spawned using a
//! ticket will be despawned when it's deleted.
class EntitySpawnTicket
{
public:
friend class SpawnableEntitiesDefinition;
EntitySpawnTicket() = default;
EntitySpawnTicket(const EntitySpawnTicket&) = delete;
EntitySpawnTicket(EntitySpawnTicket&& rhs);
explicit EntitySpawnTicket(AZ::Data::Asset<Spawnable> spawnable);
~EntitySpawnTicket();
EntitySpawnTicket& operator=(const EntitySpawnTicket&) = delete;
EntitySpawnTicket& operator=(EntitySpawnTicket&& rhs);
bool IsValid() const;
private:
void* m_payload{ nullptr };
};
using EntitySpawnCallback = AZStd::function<void(EntitySpawnTicket&, SpawnableConstEntityContainerView)>;
using EntityDespawnCallback = AZStd::function<void(EntitySpawnTicket&)>;
using ReloadSpawnableCallback = AZStd::function<void(EntitySpawnTicket&, SpawnableConstEntityContainerView)>;
using ListEntitiesCallback = AZStd::function<void(EntitySpawnTicket&, SpawnableConstEntityContainerView)>;
using ClaimEntitiesCallback = AZStd::function<void(EntitySpawnTicket&, SpawnableEntityContainerView)>;
using BarrierCallback = AZStd::function<void(EntitySpawnTicket&)>;
//! Interface definition to (de)spawn entities from a spawnable into the game world.
//! While the callbacks of the individual calls are being processed they will block processing any other request. Callbacks can be
//! issued from threads other than the one that issued the call, including the main thread.
//! Calls on the same ticket are guaranteed to be executed in the order they are issued. Note that when issuing requests from
//! multiple threads on the same ticket the order in which the requests are assigned to the ticket is not guaranteed.
class SpawnableEntitiesDefinition
{
public:
AZ_RTTI(AzFramework::SpawnableEntitiesDefinition, "{A9ED3F1F-4D69-4182-B0CD-EB561EEA7068}");
friend class EntitySpawnTicket;
virtual ~SpawnableEntitiesDefinition() = default;
//! Spawn instances of all entities in the spawnable.
//! @param spawnable The Spawnable asset that will be used to create entity instances from.
//! @param ticket Stores the results of the call. Use this ticket to spawn additional entities or to despawn them.
//! @param completionCallback Optional callback that's called when spawning entities has completed. This can be called from
//! a different thread than the one that made the function call. The returned list of entities contains all the newly
//! created entities.
virtual void SpawnAllEntities(EntitySpawnTicket& ticket, EntitySpawnCallback completionCallback = {}) = 0;
//! Spawn instances of some entities in the spawnable.
//! @param ticket Stores the results of the call. Use this ticket to spawn additional entities or to despawn them.
//! @param entityIndices The indices into the template entities stored in the spawnable that will be used to spawn entities from.
//! @param completionCallback Optional callback that's called when spawning entities has completed. This can be called from
//! a different thread than the one that made this function call. The returned list of entities contains all the newly
//! created entities.
virtual void SpawnEntities(EntitySpawnTicket& ticket, AZStd::vector<size_t> entityIndices,
EntitySpawnCallback completionCallback = {}) = 0;
//! Removes all entities in the provided list from the environment.
//! @param ticket The ticket previously used to spawn entities with.
//! @param completionCallback Optional callback that's called when despawning entities has completed. This can be called from
//! a different thread than the one that made this function call.
virtual void DespawnAllEntities(EntitySpawnTicket& ticket, EntityDespawnCallback completionCallback = {}) = 0;
//! Removes all entities in the provided list from the environment and reconstructs the entities from the provided spawnable.
//! @param ticket Stores the results of the call. Use this ticket to spawn additional entities or to despawn them.
//! @param spawnable The spawnable that will replace the existing spawnable. Both need to have the same asset id.
//! @param completionCallback Optional callback that's called when the entities have been reloaded. This can be called from
//! a different thread than the one that made this function call. The returned list of entities contains all the replacement
//! entities.
virtual void ReloadSpawnable(EntitySpawnTicket& ticket, AZ::Data::Asset<Spawnable> spawnable,
ReloadSpawnableCallback completionCallback = {}) = 0;
//! List all entities that are spawned using this ticket.
//! @param ticket Only the entities associated with this ticket will be listed.
//! @param listCallback Required callback that will be called to list the entities on.
virtual void ListEntities(EntitySpawnTicket& ticket, ListEntitiesCallback listCallback) = 0;
//! Claim all entities that are spawned using this ticket. Ownership of the entities is transferred from the ticket to the
//! caller through the callback. After this call the ticket will have no entities associated with it. The caller of
//! this function will need to manage the entities after this call.
//! @param ticket Only the entities associated with this ticket will be released.
//! @param listCallback Required callback that will be called to transfer the entities through.
virtual void ClaimEntities(EntitySpawnTicket& ticket, ClaimEntitiesCallback listCallback) = 0;
//! Blocks until all operations made on the provided ticket before the barrier call have completed.
virtual void Barrier(EntitySpawnTicket& ticket, BarrierCallback completionCallback) = 0;
protected:
[[nodiscard]] virtual void* CreateTicket(AZ::Data::Asset<Spawnable>&& spawnable) = 0;
virtual void DestroyTicket(void* ticket) = 0;
template<typename T>
static T& GetTicketPayload(EntitySpawnTicket& ticket)
{
return *reinterpret_cast<T*>(ticket.m_payload);
}
template<typename T>
static const T& GetTicketPayload(const EntitySpawnTicket& ticket)
{
return *reinterpret_cast<const T*>(ticket.m_payload);
}
template<typename T>
static T* GetTicketPayload(EntitySpawnTicket* ticket)
{
return reinterpret_cast<T*>(ticket->m_payload);
}
template<typename T>
static const T* GetTicketPayload(const EntitySpawnTicket* ticket)
{
return reinterpret_cast<const T*>(ticket->m_payload);
}
};
using SpawnableEntitiesInterface = AZ::Interface<SpawnableEntitiesDefinition>;
} // namespace AzFramework