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o3de/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/ShaderManagementConsoleApplication.h
T
Guthrie Adams 3977edb21e Atom Tools: Removing unnecessary modules, components, and dead code from SMC
Looking toward creating a bare bones template for a standalone application, simplifying and removing any boilerplate wherever possible. SMC followed patterns established by material editor, subdividing everything into multiple modules, which required manually adding static modules, implementing system components with little to no functionality, and a bunch of unnecessary files for such a simple application. This change deletes unnecessary boilerplate code, moving everything into a single module, making the application class responsible for reflecting classes and buses.

Signed-off-by: Guthrie Adams <guthadam@amazon.com>
2022-01-20 16:05:08 -06:00

61 lines
2.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Atom/RPI.Reflect/Material/MaterialAsset.h>
#include <AtomToolsFramework/Document/AtomToolsDocumentApplication.h>
#include <AtomToolsFramework/Window/AtomToolsMainWindowFactoryRequestBus.h>
#include <AzToolsFramework/API/EditorWindowRequestBus.h>
#include <ShaderManagementConsoleRequestBus.h>
#include <Window/ShaderManagementConsoleBrowserInteractions.h>
#include <Window/ShaderManagementConsoleWindow.h>
namespace ShaderManagementConsole
{
class ShaderManagementConsoleApplication
: public AtomToolsFramework::AtomToolsDocumentApplication
, private ShaderManagementConsoleRequestBus::Handler
, private AtomToolsFramework::AtomToolsMainWindowFactoryRequestBus::Handler
, private AzToolsFramework::EditorWindowRequestBus::Handler
{
public:
AZ_TYPE_INFO(ShaderManagementConsole::ShaderManagementConsoleApplication, "{A31B1AEB-4DA3-49CD-884A-CC998FF7546F}");
using Base = AtomToolsFramework::AtomToolsDocumentApplication;
ShaderManagementConsoleApplication(int* argc, char*** argv);
~ShaderManagementConsoleApplication();
// AzFramework::Application overrides...
void Reflect(AZ::ReflectContext* context) override;
const char* GetCurrentConfigurationName() const override;
void StartCommon(AZ::Entity* systemEntity) override;
// AtomToolsFramework::AtomToolsApplication overrides...
AZStd::string GetBuildTargetName() const override;
AZStd::vector<AZStd::string> GetCriticalAssetFilters() const override;
// AzToolsFramework::EditorWindowRequests::Bus::Handler
QWidget* GetAppMainWindow() override;
// AtomToolsMainWindowFactoryRequestBus::Handler overrides...
void CreateMainWindow() override;
void DestroyMainWindow() override;
// ShaderManagementConsoleRequestBus::Handler overrides...
AZ::Data::AssetInfo GetSourceAssetInfo(const AZStd::string& sourceAssetFileName) override;
AZStd::vector<AZ::Data::AssetId> FindMaterialAssetsUsingShader(const AZStd::string& shaderFilePath) override;
AZStd::vector<AZ::RPI::ShaderCollection::Item> GetMaterialInstanceShaderItems(const AZ::Data::AssetId& assetId) override;
private:
AZStd::unique_ptr<ShaderManagementConsoleWindow> m_window;
AZStd::unique_ptr<ShaderManagementConsoleBrowserInteractions> m_assetBrowserInteractions;
};
} // namespace ShaderManagementConsole