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o3de
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History
santorac
f4befb2242
Removed some dead code.
...
Signed-off-by: santorac <
55155825+santorac@users.noreply.github.com
>
2022-01-20 11:39:28 -08:00
..
LuaMaterialFunctorSourceData.cpp
update comment and error message
2021-11-10 13:34:35 -06:00
MaterialFunctorSourceData.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
MaterialFunctorSourceDataRegistration.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
MaterialFunctorSourceDataSerializer.cpp
move JsonUtils to AzCore
2021-08-17 14:06:24 -07:00
MaterialPropertyConnectionSerializer.cpp
Added backward-compatible support for the old "id" key in material type files, which is being renamed to "name".
2021-09-28 22:05:26 -07:00
MaterialPropertyGroupSerializer.cpp
Added backward-compatible support for the old "id" key in material type files, which is being renamed to "name".
2021-09-28 22:05:26 -07:00
MaterialPropertyId.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
MaterialPropertySerializer.cpp
Added backward-compatible support for the old "id" key in material type files, which is being renamed to "name".
2021-09-28 22:05:26 -07:00
MaterialPropertyValueSerializer.cpp
Removed some dead code.
2022-01-20 11:39:28 -08:00
MaterialPropertyValueSourceData.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
MaterialPropertyValueSourceDataSerializer.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
MaterialSourceData.cpp
Changed .material serialization to avoid loading the .materialtype file, since the .material builder doesn't declare a source dependency on the .materialtype. Otherwise there can be ambiguous edge cases where changes to the .materialtype might or might not impact the baked MaterialAsset. Note that another option would have been to add a the appropriate source dependency, but that would hurt iteration time as any change to the .materialtype file would cause every .material file and .fbx to rebuild.
2022-01-18 19:00:50 -08:00
MaterialTypeSourceData.cpp
Changed .material serialization to avoid loading the .materialtype file, since the .material builder doesn't declare a source dependency on the .materialtype. Otherwise there can be ambiguous edge cases where changes to the .materialtype might or might not impact the baked MaterialAsset. Note that another option would have been to add a the appropriate source dependency, but that would hurt iteration time as any change to the .materialtype file would cause every .material file and .fbx to rebuild.
2022-01-18 19:00:50 -08:00
MaterialUtils.cpp
Added unit tests for the new functionality.
2022-01-18 10:29:49 -08:00