Files
o3de/Gems/Atom/Feature/Common/Code/Source/DiffuseGlobalIllumination/DiffuseProbeGridBlendDistancePass.h
T
dmcdiarmid-ly c27f73c66b Added a NumRaysPerProbe DiffuseProbeGrid setting
Added supervariants to the precompiled DiffuseProbeGrid shaders for the NumRaysPerProbe values

Signed-off-by: dmcdiarmid-ly <63674186+dmcdiarmid-ly@users.noreply.github.com>
2022-01-19 20:17:15 -07:00

64 lines
2.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Memory/SystemAllocator.h>
#include <Atom/RHI/CommandList.h>
#include <Atom/RHI/ScopeProducer.h>
#include <Atom/RPI.Public/Pass/RenderPass.h>
#include <Atom/RPI.Public/Shader/Shader.h>
#include <DiffuseGlobalIllumination/DiffuseProbeGridFeatureProcessor.h>
namespace AZ
{
namespace RHI
{
class PipelineState;
}
namespace Render
{
//! Compute shader that generates the distance texture from the diffuse probe raytrace.
class DiffuseProbeGridBlendDistancePass final
: public RPI::RenderPass
{
public:
AZ_RPI_PASS(DiffuseProbeGridBlendDistancePass);
AZ_RTTI(AZ::Render::DiffuseProbeGridBlendDistancePass, "{8D57B51E-3432-49F6-83F8-DB6DF2F5A5CA}", RPI::RenderPass);
AZ_CLASS_ALLOCATOR(DiffuseProbeGridBlendDistancePass, SystemAllocator, 0);
virtual ~DiffuseProbeGridBlendDistancePass() = default;
static RPI::Ptr<DiffuseProbeGridBlendDistancePass> Create(const RPI::PassDescriptor& descriptor);
private:
DiffuseProbeGridBlendDistancePass(const RPI::PassDescriptor& descriptor);
void LoadShader();
// Pass overrides
void FrameBeginInternal(FramePrepareParams params) override;
void SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph) override;
void CompileResources(const RHI::FrameGraphCompileContext& context) override;
void BuildCommandListInternal(const RHI::FrameGraphExecuteContext& context) override;
// shaders
struct DiffuseProbeGridShader
{
Data::Instance<RPI::Shader> m_shader;
const RHI::PipelineState* m_pipelineState = nullptr;
RHI::Ptr<RHI::ShaderResourceGroupLayout> m_srgLayout;
RHI::DispatchDirect m_dispatchArgs;
};
AZStd::vector<DiffuseProbeGridShader> m_shaders;
};
} // namespace Render
} // namespace AZ