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o3de/Gems/Atom/Feature/Common/Code/Source/ReflectionScreenSpace/ReflectionScreenSpaceCompos...

56 lines
1.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "ReflectionScreenSpaceCompositePass.h"
#include "ReflectionScreenSpaceBlurPass.h"
#include <Atom/RPI.Public/Pass/PassSystemInterface.h>
#include <Atom/RPI.Public/Pass/PassFilter.h>
namespace AZ
{
namespace Render
{
RPI::Ptr<ReflectionScreenSpaceCompositePass> ReflectionScreenSpaceCompositePass::Create(const RPI::PassDescriptor& descriptor)
{
RPI::Ptr<ReflectionScreenSpaceCompositePass> pass = aznew ReflectionScreenSpaceCompositePass(descriptor);
return AZStd::move(pass);
}
ReflectionScreenSpaceCompositePass::ReflectionScreenSpaceCompositePass(const RPI::PassDescriptor& descriptor)
: RPI::FullscreenTrianglePass(descriptor)
{
}
bool ReflectionScreenSpaceCompositePass::IsEnabled() const
{
// delay for a few frames to ensure that the previous frame texture is populated
static const uint32_t FrameDelay = 10;
if (m_frameDelayCount < FrameDelay)
{
m_frameDelayCount++;
return false;
}
return true;
}
void ReflectionScreenSpaceCompositePass::CompileResources([[maybe_unused]] const RHI::FrameGraphCompileContext& context)
{
if (!m_shaderResourceGroup)
{
return;
}
auto constantIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name("m_maxMipLevel"));
m_shaderResourceGroup->SetConstant(constantIndex, ReflectionScreenSpaceBlurPass::NumMipLevels - 1);
FullscreenTrianglePass::CompileResources(context);
}
} // namespace RPI
} // namespace AZ