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o3de/Gems/Atom/Feature/Common/Code/Source/ReflectionScreenSpace/ReflectionScreenSpaceBlurPa...

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1.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Atom/RPI.Public/Pass/FullscreenTrianglePass.h>
#include <Atom/RPI.Public/Pass/ParentPass.h>
namespace AZ
{
namespace Render
{
//! This pass performs a separable Gaussian blur of the input reflection image
//! to the lower mip levels of that image. The blurred mips are used as roughness levels
//! when applying reflection data to a surface material.
class ReflectionScreenSpaceBlurPass
: public RPI::ParentPass
{
AZ_RPI_PASS(ReflectionScreenSpaceBlurPass);
public:
AZ_RTTI(Render::ReflectionScreenSpaceBlurPass, "{BC3D92C5-E38A-46FE-8EBD-CAD14E505946}", ParentPass);
AZ_CLASS_ALLOCATOR(Render::ReflectionScreenSpaceBlurPass, SystemAllocator, 0);
//! Creates a new pass without a PassTemplate
static RPI::Ptr<ReflectionScreenSpaceBlurPass> Create(const RPI::PassDescriptor& descriptor);
//! The total number of mip levels in the blur (including mip0)
static const uint32_t NumMipLevels = 5;
private:
explicit ReflectionScreenSpaceBlurPass(const RPI::PassDescriptor& descriptor);
void CreateChildPassesInternal() override;
// Pass Overrides...
void ResetInternal() override;
void BuildInternal() override;
AZStd::vector<RPI::Ptr<RPI::FullscreenTrianglePass>> m_verticalBlurChildPasses;
AZStd::vector<RPI::Ptr<RPI::FullscreenTrianglePass>> m_horizontalBlurChildPasses;
};
} // namespace RPI
} // namespace AZ