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o3de/Gems/Atom/Tools/ShaderManagementConsole/Code/CMakeLists.txt

76 lines
2.7 KiB
CMake

#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
if(NOT PAL_TRAIT_BUILD_HOST_TOOLS)
return()
endif()
o3de_pal_dir(pal_source_dir ${CMAKE_CURRENT_LIST_DIR}/Source/Platform/${PAL_PLATFORM_NAME} ${gem_restricted_path} ${gem_path} ${gem_parent_relative_path})
include(${pal_source_dir}/PAL_${PAL_PLATFORM_NAME_LOWERCASE}.cmake) # PAL_TRAIT_ATOM_SHADER_MANAGEMENT_CONSOLE_APPLICATION_SUPPORTED
if(NOT PAL_TRAIT_ATOM_SHADER_MANAGEMENT_CONSOLE_APPLICATION_SUPPORTED)
return()
endif()
ly_add_target(
NAME ShaderManagementConsole EXECUTABLE
NAMESPACE Gem
AUTOMOC
AUTORCC
FILES_CMAKE
shadermanagementconsole_files.cmake
${pal_source_dir}/platform_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
PLATFORM_INCLUDE_FILES
${pal_source_dir}/tool_dependencies_${PAL_PLATFORM_NAME_LOWERCASE}.cmake
INCLUDE_DIRECTORIES
PRIVATE
.
Source
${pal_source_dir}
PUBLIC
Include
BUILD_DEPENDENCIES
PRIVATE
Gem::AtomToolsFramework.Static
Gem::AtomToolsFramework.Editor
Gem::Atom_RPI.Edit
Gem::Atom_RPI.Public
Gem::Atom_RHI.Reflect
RUNTIME_DEPENDENCIES
Gem::AtomToolsFramework.Editor
Gem::EditorPythonBindings.Editor
)
ly_set_gem_variant_to_load(TARGETS ShaderManagementConsole VARIANTS Tools)
# Add build dependency to Editor for the ShaderManagementConsole application since
# Editor opens up the ShaderManagementConsole
ly_add_dependencies(Editor Gem::ShaderManagementConsole)
# Inject the project path into the ShaderManagementConsole VS debugger command arguments if the build system being invoked
# in a project centric view
if(NOT PROJECT_NAME STREQUAL "O3DE")
set_property(TARGET ShaderManagementConsole APPEND PROPERTY VS_DEBUGGER_COMMAND_ARGUMENTS "--project-path=\"${CMAKE_SOURCE_DIR}\"")
endif()
# Adds the ShaderManagementConsole target as a C preprocessor define so that it can be used as a Settings Registry
# specialization in order to look up the generated .setreg which contains the dependencies
# specified for the target.
if(TARGET ShaderManagementConsole)
set_source_files_properties(
Source/ShaderManagementConsoleApplication.cpp
PROPERTIES
COMPILE_DEFINITIONS
LY_CMAKE_TARGET="ShaderManagementConsole"
)
else()
message(FATAL_ERROR "Cannot set LY_CMAKE_TARGET define to ShaderManagementConsole as the target doesn't exist anymore."
" Perhaps it has been renamed")
endif()