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o3de/Gems/Atom/Feature/Common/Assets
dmcdiarmid-ly 9d6062d96f Added an RPISystemInterface method to set the application-wide MSAA state
The Editor will now properly apply the MSAA state from MainRenderPipeline.azasset
Corrected a race condition with the cubemap baking pipeline

Signed-off-by: dmcdiarmid-ly <63674186+dmcdiarmid-ly@users.noreply.github.com>
4 years ago
..
ColorGrading/TestData color grading workflow (#3152) 4 years ago
Config/Platform ATOM-13883 [RHI][Core] - Moving RHI init settings to the new settings registry system (#3086) 4 years ago
LightingPresets Add newlines to the end of all files 5 years ago
LookupTables Remove lut identity assets and code, simply calculate base coordinates for LUT programmatically. 4 years ago
Materials Add README to describe upcoming material type changes 4 years ago
Models Added DiffuseProbeGrid Visualization passes, shaders, and editor controls. 4 years ago
Passes Added an RPISystemInterface method to set the application-wide MSAA state 4 years ago
Scripts Add cmake file for editor scripts. Add constexpr keyword to constants. Use AZ_CRC_CE for LookModificationComponent. 4 years ago
ShaderLib Refactor shader definitions to be more consistent with other shaders 4 years ago
ShaderResourceGroups Terrain Feature Processor separated into several classes. Macro materials abstracted from meshes. (#6350) 4 years ago
Shaders Added an RPISystemInterface method to set the application-wide MSAA state 4 years ago
Textures Atom/qingtao/atom 16135 (#7334) 4 years ago
atom_feature_common_asset_files.cmake Address PR feedback, ensure all ASV tests pass 4 years ago
generate_asset_cmake.bat Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
seedList.seed Creating default seedList.seed files for Atom gems (#5147) 4 years ago