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60 lines
2.4 KiB
C++
60 lines
2.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "LevelBuilderComponent.h"
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContextConstants.inl>
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#include <AzFramework/API/ApplicationAPI.h>
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namespace LevelBuilder
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{
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void LevelBuilderComponent::Activate()
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{
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bool usePrefabSystemForLevels = false;
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AzFramework::ApplicationRequests::Bus::BroadcastResult(
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usePrefabSystemForLevels, &AzFramework::ApplicationRequests::IsPrefabSystemForLevelsEnabled);
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// No need to build level.pak files when using the prefab system.
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if (usePrefabSystemForLevels)
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{
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return;
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}
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AssetBuilderSDK::AssetBuilderDesc builderDescriptor;
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builderDescriptor.m_name = "LevelBuilderWorker";
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// This builder only works with the level.pak exported from levels. Other pak files are handled by the copy job.
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builderDescriptor.m_patterns.emplace_back(
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AssetBuilderSDK::AssetBuilderPattern(".*\\/level\\.pak$", AssetBuilderSDK::AssetBuilderPattern::PatternType::Regex));
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builderDescriptor.m_busId = azrtti_typeid<LevelBuilderWorker>();
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builderDescriptor.m_version = 9;
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builderDescriptor.m_createJobFunction =
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AZStd::bind(&LevelBuilderWorker::CreateJobs, &m_levelBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
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builderDescriptor.m_processJobFunction =
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AZStd::bind(&LevelBuilderWorker::ProcessJob, &m_levelBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
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m_levelBuilder.BusConnect(builderDescriptor.m_busId);
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AssetBuilderSDK::AssetBuilderBus::Broadcast(&AssetBuilderSDK::AssetBuilderBusTraits::RegisterBuilderInformation, builderDescriptor);
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}
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void LevelBuilderComponent::Deactivate()
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{
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m_levelBuilder.BusDisconnect();
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}
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void LevelBuilderComponent::Reflect(AZ::ReflectContext* context)
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{
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if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<LevelBuilderComponent, AZ::Component>()
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->Version(2)
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->Attribute(AZ::Edit::Attributes::SystemComponentTags, AZStd::vector<AZ::Crc32>({ AssetBuilderSDK::ComponentTags::AssetBuilder }));
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}
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}
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}
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