You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/LmbrCentral/Code/Source/Builders/LevelBuilder/LevelBuilderComponent.cpp

60 lines
2.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "LevelBuilderComponent.h"
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContextConstants.inl>
#include <AzFramework/API/ApplicationAPI.h>
namespace LevelBuilder
{
void LevelBuilderComponent::Activate()
{
bool usePrefabSystemForLevels = false;
AzFramework::ApplicationRequests::Bus::BroadcastResult(
usePrefabSystemForLevels, &AzFramework::ApplicationRequests::IsPrefabSystemForLevelsEnabled);
// No need to build level.pak files when using the prefab system.
if (usePrefabSystemForLevels)
{
return;
}
AssetBuilderSDK::AssetBuilderDesc builderDescriptor;
builderDescriptor.m_name = "LevelBuilderWorker";
// This builder only works with the level.pak exported from levels. Other pak files are handled by the copy job.
builderDescriptor.m_patterns.emplace_back(
AssetBuilderSDK::AssetBuilderPattern(".*\\/level\\.pak$", AssetBuilderSDK::AssetBuilderPattern::PatternType::Regex));
builderDescriptor.m_busId = azrtti_typeid<LevelBuilderWorker>();
builderDescriptor.m_version = 9;
builderDescriptor.m_createJobFunction =
AZStd::bind(&LevelBuilderWorker::CreateJobs, &m_levelBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
builderDescriptor.m_processJobFunction =
AZStd::bind(&LevelBuilderWorker::ProcessJob, &m_levelBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
m_levelBuilder.BusConnect(builderDescriptor.m_busId);
AssetBuilderSDK::AssetBuilderBus::Broadcast(&AssetBuilderSDK::AssetBuilderBusTraits::RegisterBuilderInformation, builderDescriptor);
}
void LevelBuilderComponent::Deactivate()
{
m_levelBuilder.BusDisconnect();
}
void LevelBuilderComponent::Reflect(AZ::ReflectContext* context)
{
if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<LevelBuilderComponent, AZ::Component>()
->Version(2)
->Attribute(AZ::Edit::Attributes::SystemComponentTags, AZStd::vector<AZ::Crc32>({ AssetBuilderSDK::ComponentTags::AssetBuilder }));
}
}
}