Files
o3de/AutomatedTesting/Gem/PythonTests/EditorPythonBindings/ComponentPropertyCommands_test_case_visibility.py
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

57 lines
2.5 KiB
Python
Executable File

"""
Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# ComponentPropertyCommands test case visibility
import azlmbr.bus as bus
import azlmbr.editor as editor
import azlmbr.entity as entity
# Open a level
editor.EditorToolsApplicationRequestBus(bus.Broadcast, 'OpenLevelNoPrompt', 'ocean_component')
def print_result(result, message):
if result:
print(message + ": SUCCESS")
else:
print(message + ": FAILURE")
def add_componet(typename, entityId):
typeIdsList = editor.EditorComponentAPIBus(bus.Broadcast, 'FindComponentTypeIdsByEntityType', [typename], entity.EntityType().Game)
componentOutcome = editor.EditorComponentAPIBus(bus.Broadcast, 'AddComponentsOfType', entityId, typeIdsList)
print_result(componentOutcome.IsSuccess(), "{} component added to entity".format(typename))
return componentOutcome.GetValue()
# Find ocean entity
searchFilter = entity.SearchFilter()
searchFilter.names = ["the_ocean"]
oceanEntityId = entity.SearchBus(bus.Broadcast, 'SearchEntities', searchFilter)[0]
print_result(oceanEntityId, "oceanEntityId was found")
# Find Infinite Ocean component
typeIdsList = editor.EditorComponentAPIBus(bus.Broadcast, 'FindComponentTypeIdsByEntityType', ['Infinite Ocean'], entity.EntityType().Game)
getComponentOutcome = editor.EditorComponentAPIBus(bus.Broadcast, 'GetComponentOfType', oceanEntityId, typeIdsList[0])
print_result(getComponentOutcome.IsSuccess(), "Found Infinite Ocean component ID")
infiniteOceanId = getComponentOutcome.GetValue()
# Get the PTE from the Mesh Component
pteObj = editor.EditorComponentAPIBus(bus.Broadcast, 'BuildComponentPropertyTreeEditor', infiniteOceanId)
print_result(pteObj.IsSuccess(), "Created a PropertyTreeEditor for the infiniteOceanId")
pte = pteObj.GetValue()
# test for visibility (default all nodes are exposed)
print_result(pte.get_value('m_data|General|General|Enable Ocean Bottom').IsSuccess(), "Found proprety hidden node in path")
# enable visibility enforcement
pte.set_visible_enforcement(True)
print_result(pte.get_value('m_data|General|General|Enable Ocean Bottom').IsSuccess() is not True, "Proprety node is now a hidden path")
# test for visibility (missing some properties now)
print_result(pte.get_value('General|Enable Ocean Bottom').IsSuccess(), "Property path enforcement of visibility")
# All Done!
editor.EditorToolsApplicationRequestBus(bus.Broadcast, 'ExitNoPrompt')