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o3de/Code/Tools/RC/ResourceCompilerPC/CGF/AssetWriter.h

37 lines
1.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_TOOLS_RC_RESOURCECOMPILERPC_CGF_ASSETWRITER_H
#define CRYINCLUDE_TOOLS_RC_RESOURCECOMPILERPC_CGF_ASSETWRITER_H
#pragma once
#include "CGFContent.h"
class CSaverCGF;
class AssetWriter
: public IAssetWriter
{
public:
bool WriteCGF(CContentCGF* content) override;
bool WriteCHR(CContentCGF* content, IConvertContext* convertContext) override;
bool WriteSKIN(CContentCGF* content, IConvertContext* convertContext, bool exportMorphTargets = false) override;
protected:
bool PrepareSkeletonDataChunks(CSaverCGF* cgfSaver);
static const bool s_swapEndian = false;
};
#endif // CRYINCLUDE_TOOLS_RC_RESOURCECOMPILERPC_CGF_ASSETWRITER_H