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47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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// Description : Definition of the DXGL wrapper for ID3D11SwitchToRef
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#include "RenderDll_precompiled.h"
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#include "CCryDXGLSwitchToRef.hpp"
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#include "../Implementation/GLCommon.hpp"
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CCryDXGLSwitchToRef::CCryDXGLSwitchToRef(CCryDXGLDevice* pDevice)
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: CCryDXGLDeviceChild(pDevice)
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{
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DXGL_INITIALIZE_INTERFACE(D3D11SwitchToRef)
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}
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CCryDXGLSwitchToRef::~CCryDXGLSwitchToRef()
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{
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}
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////////////////////////////////////////////////////////////////////////////////
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// ID3D11SwitchToRef implementation
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////////////////////////////////////////////////////////////////////////////////\
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// //
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BOOL CCryDXGLSwitchToRef::SetUseRef(BOOL UseRef)
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{
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DXGL_NOT_IMPLEMENTED
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return false;
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}
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BOOL CCryDXGLSwitchToRef::GetUseRef()
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{
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DXGL_NOT_IMPLEMENTED
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return false;
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} |