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o3de/Code/Framework/AzManipulatorTestFramework/Source/ViewportInteraction.cpp

155 lines
4.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzFramework/Viewport/CameraState.h>
#include <AzFramework/Viewport/ViewportScreen.h>
#include <AzManipulatorTestFramework/ViewportInteraction.h>
#include <AzToolsFramework/Manipulators/ManipulatorBus.h>
namespace AzManipulatorTestFramework
{
// Null debug display for dummy draw calls
class NullDebugDisplayRequests : public AzFramework::DebugDisplayRequests
{
public:
virtual ~NullDebugDisplayRequests() = default;
};
ViewportInteraction::ViewportInteraction()
: m_nullDebugDisplayRequests(AZStd::make_unique<NullDebugDisplayRequests>())
{
AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::Handler::BusConnect(m_viewportId);
AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::Handler::BusConnect(m_viewportId);
AzToolsFramework::ViewportInteraction::EditorEntityViewportInteractionRequestBus::Handler::BusConnect(m_viewportId);
}
ViewportInteraction::~ViewportInteraction()
{
AzToolsFramework::ViewportInteraction::EditorEntityViewportInteractionRequestBus::Handler::BusDisconnect();
AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::Handler::BusDisconnect();
AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::Handler::BusDisconnect();
}
AzFramework::CameraState ViewportInteraction::GetCameraState()
{
return m_cameraState;
}
bool ViewportInteraction::GridSnappingEnabled() const
{
return m_gridSnapping;
}
float ViewportInteraction::GridSize() const
{
return m_gridSize;
}
bool ViewportInteraction::ShowGrid() const
{
return false;
}
bool ViewportInteraction::AngleSnappingEnabled() const
{
return m_angularSnapping;
}
float ViewportInteraction::AngleStep() const
{
return m_angularStep;
}
float ViewportInteraction::ManipulatorLineBoundWidth() const
{
return 0.1f;
}
float ViewportInteraction::ManipulatorCircleBoundWidth() const
{
return 0.1f;
}
bool ViewportInteraction::StickySelectEnabled() const
{
return m_stickySelect;
}
void ViewportInteraction::FindVisibleEntities(AZStd::vector<AZ::EntityId>& visibleEntitiesOut)
{
visibleEntitiesOut.assign(m_entityVisibilityQuery.Begin(), m_entityVisibilityQuery.End());
}
void ViewportInteraction::UpdateVisibility()
{
m_entityVisibilityQuery.UpdateVisibility(m_cameraState);
}
AzFramework::ScreenPoint ViewportInteraction::ViewportWorldToScreen(const AZ::Vector3& worldPosition)
{
return AzFramework::WorldToScreen(worldPosition, m_cameraState);
}
void ViewportInteraction::SetCameraState(const AzFramework::CameraState& cameraState)
{
m_cameraState = cameraState;
}
AzFramework::DebugDisplayRequests& ViewportInteraction::GetDebugDisplay()
{
return *m_nullDebugDisplayRequests;
}
void ViewportInteraction::SetGridSnapping(const bool enabled)
{
m_gridSnapping = enabled;
}
void ViewportInteraction::SetAngularSnapping(const bool enabled)
{
m_angularSnapping = enabled;
}
void ViewportInteraction::SetStickySelect(const bool enabled)
{
m_stickySelect = enabled;
}
void ViewportInteraction::SetGridSize(float size)
{
m_gridSize = size;
}
void ViewportInteraction::SetAngularStep(float step)
{
m_angularStep = step;
}
int ViewportInteraction::GetViewportId() const
{
return m_viewportId;
}
AZStd::optional<AZ::Vector3> ViewportInteraction::ViewportScreenToWorld(
[[maybe_unused]] const AzFramework::ScreenPoint& screenPosition, [[maybe_unused]] float depth)
{
return {};
}
AZStd::optional<AzToolsFramework::ViewportInteraction::ProjectedViewportRay> ViewportInteraction::ViewportScreenToWorldRay(
[[maybe_unused]] const AzFramework::ScreenPoint& screenPosition)
{
return {};
}
float ViewportInteraction::DeviceScalingFactor()
{
return 1.0f;
}
} // namespace AzManipulatorTestFramework