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o3de/Code/Tools/ProjectManager/Source/ScreensCtrl.cpp

274 lines
8.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <ScreensCtrl.h>
#include <ScreenFactory.h>
#include <ScreenWidget.h>
#include <UpdateProjectCtrl.h>
#include <QTabWidget>
#include <QVBoxLayout>
namespace O3DE::ProjectManager
{
ScreensCtrl::ScreensCtrl(QWidget* parent)
: QWidget(parent)
{
setObjectName("ScreensCtrl");
QVBoxLayout* vLayout = new QVBoxLayout();
vLayout->setContentsMargins(0, 0, 0, 0);
setLayout(vLayout);
m_screenStack = new QStackedWidget();
vLayout->addWidget(m_screenStack);
// add a tab widget at the bottom of the stack
m_tabWidget = new QTabWidget();
m_tabWidget->tabBar()->setFocusPolicy(Qt::TabFocus);
m_screenStack->addWidget(m_tabWidget);
connect(m_tabWidget, &QTabWidget::currentChanged, this, &ScreensCtrl::TabChanged);
}
void ScreensCtrl::BuildScreens(QVector<ProjectManagerScreen> screens)
{
for (ProjectManagerScreen screen : screens)
{
ResetScreen(screen);
}
}
ScreenWidget* ScreensCtrl::FindScreen(ProjectManagerScreen screen)
{
const auto iterator = m_screenMap.find(screen);
if (iterator != m_screenMap.end())
{
return iterator.value();
}
else
{
return nullptr;
}
}
ScreenWidget* ScreensCtrl::GetCurrentScreen()
{
if (m_screenStack->currentWidget() == m_tabWidget)
{
return reinterpret_cast<ScreenWidget*>(m_tabWidget->currentWidget());
}
else
{
return reinterpret_cast<ScreenWidget*>(m_screenStack->currentWidget());
}
}
bool ScreensCtrl::ChangeToScreen(ProjectManagerScreen screen)
{
if (m_screenStack->currentWidget())
{
ScreenWidget* currentScreenWidget = GetCurrentScreen();
if (currentScreenWidget->IsReadyForNextScreen())
{
return ForceChangeToScreen(screen);
}
}
return false;
}
bool ScreensCtrl::ForceChangeToScreen(ProjectManagerScreen screen, bool addVisit)
{
ScreenWidget* newScreen = nullptr;
const auto iterator = m_screenMap.find(screen);
if (iterator != m_screenMap.end())
{
newScreen = iterator.value();
}
else
{
// Check if screen is contained by another screen
for (ScreenWidget* checkingScreen : m_screenMap)
{
if (checkingScreen->ContainsScreen(screen))
{
newScreen = checkingScreen;
break;
}
}
}
if (newScreen)
{
ScreenWidget* currentScreen = GetCurrentScreen();
if (currentScreen != newScreen)
{
if (addVisit)
{
ProjectManagerScreen oldScreen = currentScreen->GetScreenEnum();
m_screenVisitOrder.push(oldScreen);
}
if (newScreen->IsTab())
{
m_tabWidget->setCurrentWidget(newScreen);
m_screenStack->setCurrentWidget(m_tabWidget);
}
else
{
m_screenStack->setCurrentWidget(newScreen);
}
newScreen->NotifyCurrentScreen();
if (iterator == m_screenMap.end())
{
newScreen->GoToScreen(screen);
}
return true;
}
else
{
// If we are already on this screen still notify we are on this screen to refresh it
newScreen->NotifyCurrentScreen();
}
}
return false;
}
bool ScreensCtrl::GoToPreviousScreen()
{
if (!m_screenVisitOrder.isEmpty())
{
// We do not check with screen if we can go back, we should always be able to go back
ProjectManagerScreen previousScreen = m_screenVisitOrder.pop();
return ForceChangeToScreen(previousScreen, false);
}
return false;
}
void ScreensCtrl::ResetScreen(ProjectManagerScreen screen)
{
bool shouldRestoreCurrentScreen = false;
if (GetCurrentScreen() && GetCurrentScreen()->GetScreenEnum() == screen)
{
shouldRestoreCurrentScreen = true;
}
int tabIndex = GetScreenTabIndex(screen);
// Delete old screen if it exists to start fresh
DeleteScreen(screen);
// Add new screen
ScreenWidget* newScreen = BuildScreen(this, screen);
if (newScreen->IsTab())
{
if (tabIndex > -1)
{
m_tabWidget->insertTab(tabIndex, newScreen, newScreen->GetTabText());
}
else
{
m_tabWidget->addTab(newScreen, newScreen->GetTabText());
}
if (shouldRestoreCurrentScreen)
{
m_tabWidget->setCurrentWidget(newScreen);
m_screenStack->setCurrentWidget(m_tabWidget);
newScreen->NotifyCurrentScreen();
}
}
else
{
m_screenStack->addWidget(newScreen);
if (shouldRestoreCurrentScreen)
{
m_screenStack->setCurrentWidget(newScreen);
newScreen->NotifyCurrentScreen();
}
}
m_screenMap.insert(screen, newScreen);
connect(newScreen, &ScreenWidget::ChangeScreenRequest, this, &ScreensCtrl::ChangeToScreen);
connect(newScreen, &ScreenWidget::GoToPreviousScreenRequest, this, &ScreensCtrl::GoToPreviousScreen);
connect(newScreen, &ScreenWidget::ResetScreenRequest, this, &ScreensCtrl::ResetScreen);
connect(newScreen, &ScreenWidget::NotifyCurrentProject, this, &ScreensCtrl::NotifyCurrentProject);
connect(newScreen, &ScreenWidget::NotifyBuildProject, this, &ScreensCtrl::NotifyBuildProject);
}
void ScreensCtrl::ResetAllScreens()
{
for (auto iter = m_screenMap.begin(); iter != m_screenMap.end(); ++iter)
{
ResetScreen(iter.key());
}
}
void ScreensCtrl::DeleteScreen(ProjectManagerScreen screen)
{
// Find the old screen if it exists and get rid of it
const auto iter = m_screenMap.find(screen);
if (iter != m_screenMap.end())
{
ScreenWidget* screenToDelete = iter.value();
if (screenToDelete->IsTab())
{
int tabIndex = m_tabWidget->indexOf(screenToDelete);
if (tabIndex > -1)
{
m_tabWidget->removeTab(tabIndex);
}
}
else
{
// if the screen we delete is the current widget, a new one will
// be selected automatically (randomly?)
m_screenStack->removeWidget(screenToDelete);
}
// Erase does not cause a rehash so interators remain valid
m_screenMap.erase(iter);
}
}
void ScreensCtrl::DeleteAllScreens()
{
for (auto iter = m_screenMap.begin(); iter != m_screenMap.end(); ++iter)
{
DeleteScreen(iter.key());
}
}
void ScreensCtrl::TabChanged([[maybe_unused]] int index)
{
ScreenWidget* screen = reinterpret_cast<ScreenWidget*>(m_tabWidget->currentWidget());
if (screen)
{
screen->NotifyCurrentScreen();
}
}
int ScreensCtrl::GetScreenTabIndex(ProjectManagerScreen screen)
{
const auto iter = m_screenMap.find(screen);
if (iter != m_screenMap.end())
{
ScreenWidget* screenWidget = iter.value();
if (screenWidget->IsTab())
{
return m_tabWidget->indexOf(screenWidget);
}
}
return -1;
}
} // namespace O3DE::ProjectManager