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64 lines
2.3 KiB
C++
64 lines
2.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <Atom/RPI.Reflect/Material/MaterialFunctor.h>
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#include <Atom/RPI.Reflect/Material/MaterialPropertyDescriptor.h>
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#include <Atom/RHI.Reflect/Limits.h>
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namespace AZ
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{
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namespace Render
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{
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enum OpacityMode
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{
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Opaque = 0,
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Cutout,
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Blended,
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TintedTransparent,
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};
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//! Select shadow and depth shader based on opacity mode and parallax state
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//! Opaque: Enable shader without PS
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//! Cutout or Parallax enable: Enable shader with PS
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//! Blended: Disable both
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//! TintedTransparent: Disable both
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class ShaderEnableFunctor final
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: public RPI::MaterialFunctor
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{
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friend class ShaderEnableFunctorSourceData;
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public:
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AZ_RTTI(ShaderEnableFunctor, "{2079A693-FE4F-46A7-95C0-09D88AC156D0}", RPI::MaterialFunctor);
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static void Reflect(ReflectContext* context);
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void Process(RuntimeContext& context) override;
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private:
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RPI::MaterialPropertyIndex m_opacityModeIndex;
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RPI::MaterialPropertyIndex m_parallaxEnableIndex;
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RPI::MaterialPropertyIndex m_parallaxPdoEnableIndex;
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uint32_t m_shadowShaderNoPSIndex = -1;
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uint32_t m_shadowShaderWithPSIndex = -1;
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uint32_t m_depthShaderNoPSIndex = -1;
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uint32_t m_depthShaderWithPSIndex = -1;
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uint32_t m_pbrShaderWithEdsIndex = -1;
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uint32_t m_pbrShaderNoEdsIndex = -1;
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// The following are used by the light culling system to produce min/max depth bounds
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uint32_t m_depthShaderTransparentMin = -1;
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uint32_t m_depthShaderTransparentMax = -1;
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};
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}
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}
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