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o3de/Gems/Atom/Feature/Common/Code/Source/Material/ShaderEnableFunctor.h

64 lines
2.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <Atom/RPI.Reflect/Material/MaterialFunctor.h>
#include <Atom/RPI.Reflect/Material/MaterialPropertyDescriptor.h>
#include <Atom/RHI.Reflect/Limits.h>
namespace AZ
{
namespace Render
{
enum OpacityMode
{
Opaque = 0,
Cutout,
Blended,
TintedTransparent,
};
//! Select shadow and depth shader based on opacity mode and parallax state
//! Opaque: Enable shader without PS
//! Cutout or Parallax enable: Enable shader with PS
//! Blended: Disable both
//! TintedTransparent: Disable both
class ShaderEnableFunctor final
: public RPI::MaterialFunctor
{
friend class ShaderEnableFunctorSourceData;
public:
AZ_RTTI(ShaderEnableFunctor, "{2079A693-FE4F-46A7-95C0-09D88AC156D0}", RPI::MaterialFunctor);
static void Reflect(ReflectContext* context);
void Process(RuntimeContext& context) override;
private:
RPI::MaterialPropertyIndex m_opacityModeIndex;
RPI::MaterialPropertyIndex m_parallaxEnableIndex;
RPI::MaterialPropertyIndex m_parallaxPdoEnableIndex;
uint32_t m_shadowShaderNoPSIndex = -1;
uint32_t m_shadowShaderWithPSIndex = -1;
uint32_t m_depthShaderNoPSIndex = -1;
uint32_t m_depthShaderWithPSIndex = -1;
uint32_t m_pbrShaderWithEdsIndex = -1;
uint32_t m_pbrShaderNoEdsIndex = -1;
// The following are used by the light culling system to produce min/max depth bounds
uint32_t m_depthShaderTransparentMin = -1;
uint32_t m_depthShaderTransparentMax = -1;
};
}
}