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49 lines
2.3 KiB
C++
49 lines
2.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include "PropertyVisibilityFunctor.h"
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#include <Atom/RPI.Edit/Material/MaterialFunctorSourceData.h>
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#include <Atom/RPI.Edit/Material/MaterialPropertyValueSourceData.h>
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namespace AZ
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{
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namespace Render
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{
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//! Builds a PropertyVisibilityFunctor.
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//! Materials can use this functor to control whether a specific property group will be enabled.
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class PropertyVisibilityFunctorSourceData final
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: public RPI::MaterialFunctorSourceData
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{
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public:
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AZ_RTTI(AZ::Render::PropertyVisibilityFunctorSourceData, "{B44E6929-8FFF-405F-9056-B9B811F97676}", RPI::MaterialFunctorSourceData);
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static void Reflect(ReflectContext* context);
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FunctorResult CreateFunctor(const EditorContext& context) const override;
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private:
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struct ActionSourceData
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{
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AZ_TYPE_INFO(AZ::Render::PropertyVisibilityFunctorSourceData::ActionSourceData, "{70E01DA6-0B42-4CCB-AAD0-51980DB43F62}");
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AZStd::string m_triggerPropertyName; //! The control property for affected properties.
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RPI::MaterialPropertyValueSourceData m_triggerValue; //! The trigger value of the control property.
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RPI::MaterialPropertyVisibility m_visibility; //! The visibility of affected properties when the trigger value is hit.
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};
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// Material property inputs...
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AZStd::vector<ActionSourceData> m_actions; //! The actions that describes when and what to do with visibilities.
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AZStd::vector<AZStd::string> m_affectedPropertyNames; //! The properties that are affected by actions.
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};
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} // namespace Render
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} // namespace AZ
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