You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/Atom/Feature/Common/Code/Source/Material/PropertyVisibilityFunctor.h

50 lines
2.1 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <Atom/RPI.Reflect/Material/MaterialFunctor.h>
#include <Atom/RPI.Reflect/Material/MaterialPropertyDescriptor.h>
namespace AZ
{
namespace Render
{
//! Materials can use this functor to control when and how to set the visibility of a group of properties.
class PropertyVisibilityFunctor final
: public RPI::MaterialFunctor
{
friend class PropertyVisibilityFunctorSourceData;
public:
AZ_RTTI(AZ::Render::PropertyVisibilityFunctor, "{2582B36F-FA7C-450F-B46A-39AAE18356A0}", RPI::MaterialFunctor);
static void Reflect(ReflectContext* context);
void Process(EditorContext& context) override;
private:
struct Action
{
AZ_TYPE_INFO(AZ::Render::PropertyVisibilityFunctor::Action, "{5DF4D981-9D0C-4040-A6C5-52E1D0BD876B}");
RPI::MaterialPropertyIndex m_triggerPropertyIndex; //! The control property for affected properties.
RPI::MaterialPropertyValue m_triggerValue; //! The trigger value of the control property.
RPI::MaterialPropertyVisibility m_visibility; //! The visibility of affected properties when the trigger value is hit.
};
// Material property inputs...
AZStd::vector<Action> m_actions; //! The actions that describes when and what to do with visibilities.
AZStd::vector<RPI::MaterialPropertyIndex> m_affectedProperties; //! The properties that are affected by actions.
};
} // namespace Render
} // namespace AZ