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50 lines
2.1 KiB
C++
50 lines
2.1 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <Atom/RPI.Reflect/Material/MaterialFunctor.h>
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#include <Atom/RPI.Reflect/Material/MaterialPropertyDescriptor.h>
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namespace AZ
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{
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namespace Render
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{
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//! Materials can use this functor to control when and how to set the visibility of a group of properties.
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class PropertyVisibilityFunctor final
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: public RPI::MaterialFunctor
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{
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friend class PropertyVisibilityFunctorSourceData;
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public:
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AZ_RTTI(AZ::Render::PropertyVisibilityFunctor, "{2582B36F-FA7C-450F-B46A-39AAE18356A0}", RPI::MaterialFunctor);
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static void Reflect(ReflectContext* context);
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void Process(EditorContext& context) override;
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private:
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struct Action
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{
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AZ_TYPE_INFO(AZ::Render::PropertyVisibilityFunctor::Action, "{5DF4D981-9D0C-4040-A6C5-52E1D0BD876B}");
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RPI::MaterialPropertyIndex m_triggerPropertyIndex; //! The control property for affected properties.
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RPI::MaterialPropertyValue m_triggerValue; //! The trigger value of the control property.
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RPI::MaterialPropertyVisibility m_visibility; //! The visibility of affected properties when the trigger value is hit.
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};
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// Material property inputs...
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AZStd::vector<Action> m_actions; //! The actions that describes when and what to do with visibilities.
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AZStd::vector<RPI::MaterialPropertyIndex> m_affectedProperties; //! The properties that are affected by actions.
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};
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} // namespace Render
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} // namespace AZ
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