Files
o3de/Gems/Multiplayer/Code/Include/Multiplayer/INetworkSpawnableLibrary.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

31 lines
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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Asset/AssetCommon.h>
#include <AzCore/Name/Name.h>
#include <AzCore/std/string/string.h>
namespace Multiplayer
{
//! @class INetworkSpawnableLibrary
//! @brief The interface for managing network spawnables.
class INetworkSpawnableLibrary
{
public:
AZ_RTTI(INetworkSpawnableLibrary, "{A3CF809C-6C1D-4B43-B2C4-3901B5DE1ABE}");
virtual ~INetworkSpawnableLibrary() = default;
virtual void BuildSpawnablesList() = 0;
virtual void ProcessSpawnableAsset(const AZStd::string& relativePath, AZ::Data::AssetId id) = 0;
virtual AZ::Name GetSpawnableNameFromAssetId(AZ::Data::AssetId assetId) = 0;
virtual AZ::Data::AssetId GetAssetIdByName(AZ::Name name) = 0;
};
}