38261d0800
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines Signed-off-by: Steve Pham <spham@amazon.com>
31 lines
981 B
C++
31 lines
981 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Asset/AssetCommon.h>
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#include <AzCore/Name/Name.h>
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#include <AzCore/std/string/string.h>
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namespace Multiplayer
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{
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//! @class INetworkSpawnableLibrary
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//! @brief The interface for managing network spawnables.
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class INetworkSpawnableLibrary
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{
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public:
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AZ_RTTI(INetworkSpawnableLibrary, "{A3CF809C-6C1D-4B43-B2C4-3901B5DE1ABE}");
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virtual ~INetworkSpawnableLibrary() = default;
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virtual void BuildSpawnablesList() = 0;
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virtual void ProcessSpawnableAsset(const AZStd::string& relativePath, AZ::Data::AssetId id) = 0;
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virtual AZ::Name GetSpawnableNameFromAssetId(AZ::Data::AssetId assetId) = 0;
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virtual AZ::Data::AssetId GetAssetIdByName(AZ::Name name) = 0;
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};
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}
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