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82 lines
2.9 KiB
C++
82 lines
2.9 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifndef SHADERCOMPILERUNITTEST_H
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#define SHADERCOMPILERUNITTEST_H
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#if !defined(Q_MOC_RUN)
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#include "UnitTestRunner.h"
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#include <AzCore/std/functional.h>
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#include "native/shadercompiler/shadercompilerManager.h"
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//#include "native/shadercompiler/shadercompilerMessages.h"
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#include "native/utilities/UnitTestShaderCompilerServer.h"
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#include <QString>
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#include <QByteArray>
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#endif
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class ConnectionManager;
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class ShaderCompilerManagerForUnitTest : public ShaderCompilerManager
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{
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public:
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explicit ShaderCompilerManagerForUnitTest(QObject* parent = 0) : ShaderCompilerManager(parent) {};
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// for this test, we override sendResponse and make it so that it just calls a callback instead of actually sending it to the connection manager.
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void sendResponse(unsigned int connId, unsigned int type, unsigned int serial, QByteArray payload) override
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{
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if (m_sendResponseCallbackFn)
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{
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m_sendResponseCallbackFn(connId, type, serial, payload);
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}
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}
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AZStd::function<void(unsigned int, unsigned int, unsigned int, QByteArray)> m_sendResponseCallbackFn;
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};
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class ShaderCompilerUnitTest
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: public UnitTestRun
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{
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Q_OBJECT
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public:
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ShaderCompilerUnitTest();
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~ShaderCompilerUnitTest();
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virtual void StartTest() override;
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virtual int UnitTestPriority() const override;
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void ContructPayloadForShaderCompilerServer(QByteArray& payload);
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Q_SIGNALS:
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void StartUnitTestForGoodShaderCompiler();
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void StartUnitTestForFirstBadShaderCompiler();
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void StartUnitTestForSecondBadShaderCompiler();
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void StartUnitTestForThirdBadShaderCompiler();
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public Q_SLOTS:
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void UnitTestForGoodShaderCompiler();
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void UnitTestForFirstBadShaderCompiler();
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void UnitTestForSecondBadShaderCompiler();
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void UnitTestForThirdBadShaderCompiler();
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void VerifyPayloadForGoodShaderCompiler(unsigned int connId, unsigned int type, unsigned int serial, QByteArray payload);
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void VerifyPayloadForFirstBadShaderCompiler(unsigned int connId, unsigned int type, unsigned int serial, QByteArray payload);
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void VerifyPayloadForSecondBadShaderCompiler(unsigned int connId, unsigned int type, unsigned int serial, QByteArray payload);
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void VerifyPayloadForThirdBadShaderCompiler(unsigned int connId, unsigned int type, unsigned int serial, QByteArray payload);
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void ReceiveShaderCompilerErrorMessage(QString error, QString server, QString timestamp, QString payload);
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private:
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UnitTestShaderCompilerServer m_server;
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ShaderCompilerManagerForUnitTest m_shaderCompilerManager;
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ConnectionManager* m_connectionManager;
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QByteArray m_testPayload;
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QString m_lastShaderCompilerErrorMessage;
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unsigned int m_connectionId = 0;
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};
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#endif // SHADERCOMPILERUNITTEST_H
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