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104 lines
4.3 KiB
C++
104 lines
4.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include "../utilities/ApplicationManagerAPI.h"
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#include "native/AssetManager/assetProcessorManager.h"
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#include "native/utilities/PlatformConfiguration.h"
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#include "native/utilities/assetUtils.h"
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#include "native/resourcecompiler/RCBuilder.h"
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namespace AssetProcessor
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{
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class InternalMockBuilder
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: public InternalRecognizerBasedBuilder
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{
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friend class MockApplicationManager;
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public:
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//////////////////////////////////////////////////////////////////////////
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InternalMockBuilder(const QHash<QString, BuilderIdAndName>& inputBuilderNameByIdMap);
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virtual ~InternalMockBuilder();
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bool InitializeMockBuilder(const AssetRecognizer& assetRecognizer);
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void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response);
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void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response);
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AssetBuilderSDK::AssetBuilderDesc CreateBuilderDesc(const QString& builderName, const QString& builderId, const AZStd::vector<AssetBuilderSDK::AssetBuilderPattern>& builderPatterns);
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void ResetCounters();
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int GetCreateJobCalls();
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const AssetBuilderSDK::CreateJobsResponse& GetLastCreateJobResponse();
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const AssetBuilderSDK::CreateJobsRequest& GetLastCreateJobRequest();
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protected:
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mutable int m_createJobCallsCount = 0;
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mutable int m_processJobCallsCount = 0;
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mutable AssetBuilderSDK::CreateJobsRequest m_lastCreateJobRequest;
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mutable AssetBuilderSDK::CreateJobsResponse m_lastCreateJobResponse;
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};
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class MockApplicationManager
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: public AssetProcessor::AssetBuilderInfoBus::Handler
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{
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public:
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MockApplicationManager()
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: m_getMatchingBuildersInfoFunctionCalls(0), m_internalBuilderRegistrationCount(0) {}
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bool RegisterAssetRecognizerAsBuilder(const AssetRecognizer& rec);
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bool UnRegisterAssetRecognizerAsBuilder(const char* name);
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void UnRegisterAllBuilders();
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void GetMatchingBuildersInfo(const AZStd::string& assetPath, AssetProcessor::BuilderInfoList& builderInfoList) override;
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void GetAllBuildersInfo(AssetProcessor::BuilderInfoList& builderInfoList) override;
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void ResetMatchingBuildersInfoFunctionCalls();
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int GetMatchingBuildersInfoFunctionCalls();
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void ResetMockBuilderCreateJobCalls();
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int GetMockBuilderCreateJobCalls();
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bool GetBuilderByID(const AZStd::string& builderName, AZStd::shared_ptr<InternalMockBuilder>& builder);
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bool GetBuildUUIDFromName(const AZStd::string& builderName, AZ::Uuid& buildUUID);
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struct BuilderFilePatternMatcherAndBuilderDesc
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{
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AssetUtilities::BuilderFilePatternMatcher m_matcherBuilderPattern;
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AssetBuilderSDK::AssetBuilderDesc m_builderDesc;
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AZ::Uuid m_internalUuid;
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AZStd::string m_internalBuilderName;
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};
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AZStd::list<BuilderFilePatternMatcherAndBuilderDesc> m_matcherBuilderPatterns;
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protected:
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AZStd::unordered_map<AZStd::string, AZStd::shared_ptr<InternalMockBuilder> > m_internalBuilders;
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AZStd::unordered_map<AZStd::string, AZ::Uuid > m_internalBuilderUUIDByName;
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int m_getMatchingBuildersInfoFunctionCalls;
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int m_internalBuilderRegistrationCount;
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};
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class MockAssetBuilderInfoHandler
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: public AssetProcessor::AssetBuilderInfoBus::Handler
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{
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public:
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MockAssetBuilderInfoHandler();
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virtual ~MockAssetBuilderInfoHandler();
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//! AssetProcessor::AssetBuilderInfoBus Interface
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void GetMatchingBuildersInfo(const AZStd::string& assetPath, AssetProcessor::BuilderInfoList& builderInfoList) override;
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void GetAllBuildersInfo(AssetProcessor::BuilderInfoList& builderInfoList) override;
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////////////////////////////////////////////////
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AssetBuilderSDK::AssetBuilderDesc m_assetBuilderDesc;
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int m_numberOfJobsToCreate = 0;
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};
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}
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