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o3de/Code/Tools/AssetProcessor/native/unittests/AssetProcessingStateDataUni...

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include "UnitTestRunner.h"
#endif
namespace AssetProcessor
{
class AssetDatabaseConnection;
}
class AssetProcessingStateDataUnitTest
: public UnitTestRun
{
Q_OBJECT
public:
void AssetProcessingStateDataTest();
void ExistenceTest(AssetProcessor::AssetDatabaseConnection* stateData);
void DataTest(AssetProcessor::AssetDatabaseConnection* stateData);
void BuilderInfoTest(AssetProcessor::AssetDatabaseConnection* stateData);
void SourceDependencyTest(AssetProcessor::AssetDatabaseConnection* stateData);
void SourceFingerprintTest(AssetProcessor::AssetDatabaseConnection* stateData);
virtual void StartTest() override;
virtual int UnitTestPriority() const override { return -10; } // other classes depend on this one
Q_SIGNALS:
public Q_SLOTS:
private:
};