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o3de/Gems/ScriptCanvas/Code/Editor/View/Windows/ScriptCanvasContextMenus.h

270 lines
9.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <AzCore/Component/Entity.h>
#include <AzCore/Math/Vector2.h>
#include <QMenu>
#include <QWidgetAction>
#include <GraphCanvas/Widgets/EditorContextMenu/EditorContextMenu.h>
#include <GraphCanvas/Widgets/EditorContextMenu/ContextMenus/SceneContextMenu.h>
#include <GraphCanvas/Widgets/EditorContextMenu/ContextMenus/ConnectionContextMenu.h>
#include <GraphCanvas/Widgets/EditorContextMenu/ContextMenus/SlotContextMenu.h>
#include <GraphCanvas/Widgets/EditorContextMenu/ContextMenus/NodeContextMenu.h>
#include <GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/SceneMenuActions/SceneContextMenuAction.h>
#include <GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/SlotMenuActions/SlotContextMenuAction.h>
#include <GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/NodeMenuActions/NodeContextMenuAction.h>
#endif
namespace ScriptCanvasEditor
{
class NodePaletteModel;
//////////////////
// CustomActions
//////////////////
class EndpointSelectionAction
: public QAction
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR(EndpointSelectionAction, AZ::SystemAllocator, 0);
EndpointSelectionAction(const GraphCanvas::Endpoint& endpoint);
~EndpointSelectionAction() = default;
const GraphCanvas::Endpoint& GetEndpoint() const;
private:
GraphCanvas::Endpoint m_endpoint;
};
class RemoveUnusedVariablesMenuAction
: public GraphCanvas::SceneContextMenuAction
{
public:
AZ_CLASS_ALLOCATOR(RemoveUnusedVariablesMenuAction, AZ::SystemAllocator, 0);
RemoveUnusedVariablesMenuAction(QObject* parent);
virtual ~RemoveUnusedVariablesMenuAction() = default;
bool IsInSubMenu() const override;
AZStd::string GetSubMenuPath() const override;
using GraphCanvas::SceneContextMenuAction::RefreshAction;
void RefreshAction(const GraphCanvas::GraphId& graphId, const AZ::EntityId& targetId) override;
using GraphCanvas::SceneContextMenuAction::TriggerAction;
GraphCanvas::ContextMenuAction::SceneReaction TriggerAction(const GraphCanvas::GraphId& graphId, const AZ::Vector2& scenePos) override;
};
class ConvertVariableNodeToReferenceAction
: public GraphCanvas::ContextMenuAction
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR(ConvertVariableNodeToReferenceAction, AZ::SystemAllocator, 0);
ConvertVariableNodeToReferenceAction(QObject* parent);
virtual ~ConvertVariableNodeToReferenceAction() = default;
GraphCanvas::ActionGroupId GetActionGroupId() const override;
using GraphCanvas::ContextMenuAction::RefreshAction;
void RefreshAction(const GraphCanvas::GraphId& graphId, const AZ::EntityId& targetId) override;
using GraphCanvas::ContextMenuAction::TriggerAction;
GraphCanvas::ContextMenuAction::SceneReaction TriggerAction(const GraphCanvas::GraphId& graphId, const AZ::Vector2& scenePos) override;
private:
AZ::EntityId m_targetId;
};
class SlotManipulationMenuAction
: public GraphCanvas::ContextMenuAction
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR(SlotManipulationMenuAction, AZ::SystemAllocator, 0);
SlotManipulationMenuAction(AZStd::string_view actionName, QObject* parent);
static ScriptCanvas::Slot* GetScriptCanvasSlot(const GraphCanvas::Endpoint& endpoint) ;
};
class ConvertReferenceToVariableNodeAction
: public SlotManipulationMenuAction
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR(ConvertReferenceToVariableNodeAction, AZ::SystemAllocator, 0);
ConvertReferenceToVariableNodeAction(QObject* parent);
virtual ~ConvertReferenceToVariableNodeAction() = default;
GraphCanvas::ActionGroupId GetActionGroupId() const override;
using SlotManipulationMenuAction::RefreshAction;
void RefreshAction(const GraphCanvas::GraphId& graphId, const AZ::EntityId& targetId) override;
using SlotManipulationMenuAction::TriggerAction;
GraphCanvas::ContextMenuAction::SceneReaction TriggerAction(const GraphCanvas::GraphId& graphId, const AZ::Vector2& scenePos) override;
private:
AZ::EntityId m_targetId;
};
class ExposeSlotMenuAction
: public GraphCanvas::SlotContextMenuAction
{
public:
AZ_CLASS_ALLOCATOR(ExposeSlotMenuAction, AZ::SystemAllocator, 0);
ExposeSlotMenuAction(QObject* parent);
virtual ~ExposeSlotMenuAction() = default;
using GraphCanvas::SlotContextMenuAction::RefreshAction;
void RefreshAction(const GraphCanvas::GraphId& graphId, const AZ::EntityId& targetId) override;
using GraphCanvas::SlotContextMenuAction::TriggerAction;
GraphCanvas::ContextMenuAction::SceneReaction TriggerAction(const GraphCanvas::GraphId& graphId, const AZ::Vector2& scenePos) override;
protected:
void CreateNodeling(const GraphCanvas::GraphId& graphId, AZ::EntityId scriptCanvasGraphId, GraphCanvas::GraphId slotId, const AZ::Vector2& scenePos, GraphCanvas::ConnectionType connectionType);
};
class SetDataSlotTypeMenuAction
: public GraphCanvas::SlotContextMenuAction
{
public:
AZ_CLASS_ALLOCATOR(SetDataSlotTypeMenuAction, AZ::SystemAllocator, 0);
explicit SetDataSlotTypeMenuAction(QObject* parent);
virtual ~SetDataSlotTypeMenuAction() = default;
static bool IsSupportedSlotType(const AZ::EntityId& slotId);
using GraphCanvas::SlotContextMenuAction::RefreshAction;
void RefreshAction(const GraphCanvas::GraphId& graphId, const AZ::EntityId& targetId) override;
using GraphCanvas::SlotContextMenuAction::TriggerAction;
GraphCanvas::ContextMenuAction::SceneReaction TriggerAction(const GraphCanvas::GraphId& graphId, const AZ::Vector2& scenePos) override;
private:
ScriptCanvas::Slot* GetSlot(const GraphCanvas::GraphId& graphId, const AZ::EntityId& targetId);
};
//! Context Menu Action for Creating an AzEventHandler node from a data slot of a Behavior Method node
//! which returns an AZ::Event<Params...> type
class CreateAzEventHandlerSlotMenuAction
: public GraphCanvas::SlotContextMenuAction
{
public:
AZ_CLASS_ALLOCATOR(CreateAzEventHandlerSlotMenuAction, AZ::SystemAllocator, 0);
CreateAzEventHandlerSlotMenuAction(QObject* parent);
using GraphCanvas::SlotContextMenuAction::RefreshAction;
void RefreshAction(const GraphCanvas::GraphId& graphId, const AZ::EntityId& targetId) override;
using GraphCanvas::SlotContextMenuAction::TriggerAction;
GraphCanvas::ContextMenuAction::SceneReaction TriggerAction(const GraphCanvas::GraphId& graphId, const AZ::Vector2& scenePos) override;
static const AZ::BehaviorMethod* FindBehaviorMethodWithAzEventReturn(const GraphCanvas::GraphId& graphId, AZ::EntityId targetId);
protected:
const AZ::BehaviorMethod* m_methodWithAzEventReturn{};
GraphCanvas::Endpoint m_methodNodeAzEventEndpoint;
};
/////////////////
// ContextMenus
/////////////////
class SceneContextMenu
: public GraphCanvas::SceneContextMenu
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR(SceneContextMenu, AZ::SystemAllocator, 0);
SceneContextMenu(const NodePaletteModel& nodePaletteModel, AzToolsFramework::AssetBrowser::AssetBrowserFilterModel* assetModel);
~SceneContextMenu() = default;
void ResetSourceSlotFilter();
void FilterForSourceSlot(const AZ::EntityId& scriptCanvasGraphId, const AZ::EntityId& sourceSlotId);
// EditConstructContextMenu
void OnRefreshActions(const GraphCanvas::GraphId& graphId, const AZ::EntityId& targetMemberId) override;
////
void SetupDisplayForProposal();
protected:
AZ::EntityId m_sourceSlotId;
};
class ConnectionContextMenu
: public GraphCanvas::ConnectionContextMenu
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR(ConnectionContextMenu, AZ::SystemAllocator, 0);
ConnectionContextMenu(const NodePaletteModel& nodePaletteModel, AzToolsFramework::AssetBrowser::AssetBrowserFilterModel* assetModel);
~ConnectionContextMenu() = default;
protected:
void OnRefreshActions(const GraphCanvas::GraphId& graphId, const AZ::EntityId& targetMemberId);
private:
AZ::EntityId m_connectionId;
};
//////////////////////////
// RenameFunctionDefinitionNode
//////////////////////////
class NodeDescriptorComponent;
//! Context menu to rename a node
class RenameFunctionDefinitionNodeAction
: public GraphCanvas::NodeContextMenuAction
{
public:
AZ_CLASS_ALLOCATOR(RenameFunctionDefinitionNodeAction, AZ::SystemAllocator, 0);
RenameFunctionDefinitionNodeAction(NodeDescriptorComponent* descriptor, QObject* parent);
virtual ~RenameFunctionDefinitionNodeAction() = default;
using GraphCanvas::NodeContextMenuAction::RefreshAction;
void RefreshAction(const GraphCanvas::GraphId& graphId, const AZ::EntityId& targetId) override;
using GraphCanvas::NodeContextMenuAction::TriggerAction;
GraphCanvas::ContextMenuAction::SceneReaction TriggerAction(const GraphCanvas::GraphId& graphId, const AZ::Vector2& scenePos) override;
NodeDescriptorComponent* m_descriptor;
};
}