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31 lines
997 B
C++
31 lines
997 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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namespace ScriptCanvasEditor
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{
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class MainWindowNotifications : public AZ::EBusTraits
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{
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public:
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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virtual void PreOnActiveSceneChanged() {}
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virtual void OnActiveSceneChanged(const AZ::EntityId& /*sceneId*/) {}
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virtual void PostOnActiveSceneChanged() {}
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virtual void OnSceneLoaded(const AZ::EntityId& /*sceneId*/) {}
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virtual void OnSceneRefreshed(const AZ::EntityId& /*oldSceneId*/, const AZ::EntityId& /*newSceneId*/) {}
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virtual void OnSceneUnloaded(const AZ::EntityId& /*sceneId*/) {}
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};
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using MainWindowNotificationBus = AZ::EBus<MainWindowNotifications>;
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}
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