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o3de/Gems/ScriptCanvas/Code/Editor/View/Windows/MainWindowBus.h

31 lines
997 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
namespace ScriptCanvasEditor
{
class MainWindowNotifications : public AZ::EBusTraits
{
public:
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
virtual void PreOnActiveSceneChanged() {}
virtual void OnActiveSceneChanged(const AZ::EntityId& /*sceneId*/) {}
virtual void PostOnActiveSceneChanged() {}
virtual void OnSceneLoaded(const AZ::EntityId& /*sceneId*/) {}
virtual void OnSceneRefreshed(const AZ::EntityId& /*oldSceneId*/, const AZ::EntityId& /*newSceneId*/) {}
virtual void OnSceneUnloaded(const AZ::EntityId& /*sceneId*/) {}
};
using MainWindowNotificationBus = AZ::EBus<MainWindowNotifications>;
}