You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/Multiplayer/Code/Source/Components
Olex Lozitskiy 9e2eba2829
Network Hierarchy optimizations for rebuilding hierarchies
- reworked recursive rebuilding to iterative breadth first method
- some minor optimization here and there
4 years ago
..
LocalPredictionPlayerInputComponent.cpp Fixed crash in ConstEntityHandle. Added hierarchical correction data serialization 4 years ago
MultiplayerComponent.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MultiplayerComponentRegistry.cpp Some shutdown crash fixes, reverted a whitespace, and added some basic unit tests for time additions 4 years ago
MultiplayerController.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
NetBindComponent.cpp merging latest dev 4 years ago
NetworkCharacterComponent.cpp merging latest dev 4 years ago
NetworkHierarchyChildComponent.cpp Optimization for looking up components. 4 years ago
NetworkHierarchyRootComponent.cpp Network Hierarchy optimizations for rebuilding hierarchies 4 years ago
NetworkHitVolumesComponent.cpp Fix compiler error because EntityPreRenderEvent only takes one float for deltaTime now 4 years ago
NetworkRigidBodyComponent.cpp Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around 4 years ago
NetworkTransformComponent.cpp Added unittest for an activation test 4 years ago