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o3de/Gems/WhiteBox/Code/Source/WhiteBoxComponent.cpp

75 lines
2.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "WhiteBoxComponent.h"
#include <AzCore/Component/TransformBus.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <Rendering/WhiteBoxMaterial.h>
#include <Rendering/WhiteBoxRenderData.h>
#include <Rendering/WhiteBoxRenderMeshInterface.h>
#include <WhiteBox/WhiteBoxBus.h>
namespace WhiteBox
{
void WhiteBoxComponent::Reflect(AZ::ReflectContext* context)
{
WhiteBoxRenderData::Reflect(context);
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<WhiteBoxComponent, AZ::Component>()->Version(1)->Field(
"WhiteBoxRenderData", &WhiteBoxComponent::m_whiteBoxRenderData);
}
}
WhiteBoxComponent::WhiteBoxComponent() = default;
WhiteBoxComponent::~WhiteBoxComponent() = default;
void WhiteBoxComponent::Activate()
{
WhiteBoxRequestBus::BroadcastResult(m_renderMesh, &WhiteBoxRequests::CreateRenderMeshInterface);
const AZ::EntityId entityId = GetEntityId();
AZ::Transform worldFromLocal = AZ::Transform::CreateIdentity();
AZ::TransformBus::EventResult(worldFromLocal, entityId, &AZ::TransformBus::Events::GetWorldTM);
// generate the mesh
// TODO: LYN-786
m_renderMesh->BuildMesh(m_whiteBoxRenderData, worldFromLocal, GetEntityId());
m_renderMesh->SetVisiblity(m_whiteBoxRenderData.m_material.m_visible);
AZ::TransformNotificationBus::Handler::BusConnect(entityId);
WhiteBoxComponentRequestBus::Handler::BusConnect(AZ::EntityComponentIdPair(entityId, GetId()));
}
void WhiteBoxComponent::Deactivate()
{
WhiteBoxComponentRequestBus::Handler::BusDisconnect();
AZ::TransformNotificationBus::Handler::BusDisconnect();
m_renderMesh.reset();
}
void WhiteBoxComponent::GenerateWhiteBoxMesh(const WhiteBoxRenderData& whiteBoxRenderData)
{
m_whiteBoxRenderData = whiteBoxRenderData;
}
void WhiteBoxComponent::OnTransformChanged([[maybe_unused]] const AZ::Transform& local, const AZ::Transform& world)
{
m_renderMesh->UpdateTransform(world);
}
bool WhiteBoxComponent::WhiteBoxIsVisible() const
{
return m_renderMesh->IsVisible();
}
} // namespace WhiteBox