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o3de/Gems/Multiplayer/Code/Source/Debug/MultiplayerDebugSystemCompo...

517 lines
27 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Source/Debug/MultiplayerDebugSystemComponent.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Interface/Interface.h>
#include <AzNetworking/Framework/INetworking.h>
#include <AzNetworking/Framework/INetworkInterface.h>
#include <Multiplayer/IMultiplayer.h>
void OnDebugEntities_ShowBandwidth_Changed(const bool& showBandwidth);
AZ_CVAR(bool, net_DebugEntities_ShowBandwidth, false, &OnDebugEntities_ShowBandwidth_Changed, AZ::ConsoleFunctorFlags::Null,
"If true, prints bandwidth values over entities that use a considerable amount of network traffic");
namespace Multiplayer
{
void MultiplayerDebugSystemComponent::Reflect(AZ::ReflectContext* context)
{
if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<MultiplayerDebugSystemComponent, AZ::Component>()
->Version(1);
}
}
void MultiplayerDebugSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC_CE("MultiplayerDebugSystemComponent"));
}
void MultiplayerDebugSystemComponent::GetRequiredServices([[maybe_unused]] AZ::ComponentDescriptor::DependencyArrayType& required)
{
;
}
void MultiplayerDebugSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatbile)
{
incompatbile.push_back(AZ_CRC_CE("MultiplayerDebugSystemComponent"));
}
void MultiplayerDebugSystemComponent::Activate()
{
#ifdef IMGUI_ENABLED
ImGui::ImGuiUpdateListenerBus::Handler::BusConnect();
#endif
}
void MultiplayerDebugSystemComponent::Deactivate()
{
#ifdef IMGUI_ENABLED
ImGui::ImGuiUpdateListenerBus::Handler::BusDisconnect();
#endif
}
void MultiplayerDebugSystemComponent::ShowEntityBandwidthDebugOverlay()
{
m_reporter = AZStd::make_unique<MultiplayerDebugPerEntityReporter>();
}
void MultiplayerDebugSystemComponent::HideEntityBandwidthDebugOverlay()
{
m_reporter.reset();
}
#ifdef IMGUI_ENABLED
void MultiplayerDebugSystemComponent::OnImGuiMainMenuUpdate()
{
if (ImGui::BeginMenu("Multiplayer"))
{
ImGui::Checkbox("Networking Stats", &m_displayNetworkingStats);
ImGui::Checkbox("Multiplayer Stats", &m_displayMultiplayerStats);
ImGui::Checkbox("Multiplayer Entity Stats", &m_displayPerEntityStats);
ImGui::Checkbox("Multiplayer Hierarchy Debugger", &m_displayHierarchyDebugger);
ImGui::EndMenu();
}
}
void AccumulatePerSecondValues(const MultiplayerStats& stats, const MultiplayerStats::Metric& metric, float& outCallsPerSecond, float& outBytesPerSecond)
{
uint64_t summedCalls = 0;
uint64_t summedBytes = 0;
for (uint32_t index = 0; index < MultiplayerStats::RingbufferSamples; ++index)
{
summedCalls += metric.m_callHistory[index];
summedBytes += metric.m_byteHistory[index];
}
const float totalTimeSeconds = static_cast<float>(stats.m_totalHistoryTimeMs) / 1000.0f;
outCallsPerSecond += (summedCalls > 0 && totalTimeSeconds > 0.0f) ? static_cast<float>(summedCalls) / totalTimeSeconds : 0.0f;
outBytesPerSecond += (summedBytes > 0 && totalTimeSeconds > 0.0f) ? static_cast<float>(summedBytes) / totalTimeSeconds : 0.0f;
}
bool DrawMetricsRow(const char* name, bool expandable, uint64_t totalCalls, uint64_t totalBytes, float callsPerSecond, float bytesPerSecond)
{
const ImGuiTreeNodeFlags flags = expandable
? ImGuiTreeNodeFlags_SpanFullWidth
: (ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_SpanFullWidth);
ImGui::TableNextRow();
ImGui::TableNextColumn();
const bool open = ImGui::TreeNodeEx(name, flags);
ImGui::TableNextColumn();
ImGui::Text("%11llu", aznumeric_cast<AZ::u64>(totalCalls));
ImGui::TableNextColumn();
ImGui::Text("%11llu", aznumeric_cast<AZ::u64>(totalBytes));
ImGui::TableNextColumn();
ImGui::Text("%11.2f", callsPerSecond);
ImGui::TableNextColumn();
ImGui::Text("%11.2f", bytesPerSecond);
return open;
}
bool DrawSummaryRow(const char* name, const MultiplayerStats& stats)
{
const MultiplayerStats::Metric propertyUpdatesSent = stats.CalculateTotalPropertyUpdateSentMetrics();
const MultiplayerStats::Metric propertyUpdatesRecv = stats.CalculateTotalPropertyUpdateRecvMetrics();
const MultiplayerStats::Metric rpcsSent = stats.CalculateTotalRpcsSentMetrics();
const MultiplayerStats::Metric rpcsRecv = stats.CalculateTotalRpcsRecvMetrics();
const uint64_t totalCalls = propertyUpdatesSent.m_totalCalls + propertyUpdatesRecv.m_totalCalls + rpcsSent.m_totalCalls + rpcsRecv.m_totalCalls;
const uint64_t totalBytes = propertyUpdatesSent.m_totalBytes + propertyUpdatesRecv.m_totalBytes + rpcsSent.m_totalBytes + rpcsRecv.m_totalBytes;
float callsPerSecond = 0.0f;
float bytesPerSecond = 0.0f;
AccumulatePerSecondValues(stats, propertyUpdatesSent, callsPerSecond, bytesPerSecond);
AccumulatePerSecondValues(stats, propertyUpdatesRecv, callsPerSecond, bytesPerSecond);
AccumulatePerSecondValues(stats, rpcsSent, callsPerSecond, bytesPerSecond);
AccumulatePerSecondValues(stats, rpcsRecv, callsPerSecond, bytesPerSecond);
return DrawMetricsRow(name, true, totalCalls, totalBytes, callsPerSecond, bytesPerSecond);
}
bool DrawComponentRow(const char* name, const MultiplayerStats& stats, NetComponentId netComponentId)
{
const MultiplayerStats::Metric propertyUpdatesSent = stats.CalculateComponentPropertyUpdateSentMetrics(netComponentId);
const MultiplayerStats::Metric propertyUpdatesRecv = stats.CalculateComponentPropertyUpdateRecvMetrics(netComponentId);
const MultiplayerStats::Metric rpcsSent = stats.CalculateComponentRpcsSentMetrics(netComponentId);
const MultiplayerStats::Metric rpcsRecv = stats.CalculateComponentRpcsRecvMetrics(netComponentId);
const uint64_t totalCalls = propertyUpdatesSent.m_totalCalls + propertyUpdatesRecv.m_totalCalls + rpcsSent.m_totalCalls + rpcsRecv.m_totalCalls;
const uint64_t totalBytes = propertyUpdatesSent.m_totalBytes + propertyUpdatesRecv.m_totalBytes + rpcsSent.m_totalBytes + rpcsRecv.m_totalBytes;
float callsPerSecond = 0.0f;
float bytesPerSecond = 0.0f;
AccumulatePerSecondValues(stats, propertyUpdatesSent, callsPerSecond, bytesPerSecond);
AccumulatePerSecondValues(stats, propertyUpdatesRecv, callsPerSecond, bytesPerSecond);
AccumulatePerSecondValues(stats, rpcsSent, callsPerSecond, bytesPerSecond);
AccumulatePerSecondValues(stats, rpcsRecv, callsPerSecond, bytesPerSecond);
return DrawMetricsRow(name, true, totalCalls, totalBytes, callsPerSecond, bytesPerSecond);
}
void DrawComponentDetails(const MultiplayerStats& stats, NetComponentId netComponentId)
{
MultiplayerComponentRegistry* componentRegistry = GetMultiplayerComponentRegistry();
{
const MultiplayerStats::Metric metric = stats.CalculateComponentPropertyUpdateSentMetrics(netComponentId);
float callsPerSecond = 0.0f;
float bytesPerSecond = 0.0f;
AccumulatePerSecondValues(stats, metric, callsPerSecond, bytesPerSecond);
if (DrawMetricsRow("PropertyUpdates Sent", true, metric.m_totalCalls, metric.m_totalBytes, callsPerSecond, bytesPerSecond))
{
const MultiplayerStats::ComponentStats& componentStats = stats.m_componentStats[aznumeric_cast<AZStd::size_t>(netComponentId)];
for (AZStd::size_t index = 0; index < componentStats.m_propertyUpdatesSent.size(); ++index)
{
const PropertyIndex propertyIndex = aznumeric_cast<PropertyIndex>(index);
const char* propertyName = componentRegistry->GetComponentPropertyName(netComponentId, propertyIndex);
const MultiplayerStats::Metric& subMetric = componentStats.m_propertyUpdatesSent[index];
callsPerSecond = 0.0f;
bytesPerSecond = 0.0f;
AccumulatePerSecondValues(stats, subMetric, callsPerSecond, bytesPerSecond);
DrawMetricsRow(propertyName, false, subMetric.m_totalCalls, subMetric.m_totalBytes, callsPerSecond, bytesPerSecond);
}
ImGui::TreePop();
}
}
{
const MultiplayerStats::Metric metric = stats.CalculateComponentPropertyUpdateRecvMetrics(netComponentId);
float callsPerSecond = 0.0f;
float bytesPerSecond = 0.0f;
AccumulatePerSecondValues(stats, metric, callsPerSecond, bytesPerSecond);
if (DrawMetricsRow("PropertyUpdates Recv", true, metric.m_totalCalls, metric.m_totalBytes, callsPerSecond, bytesPerSecond))
{
const MultiplayerStats::ComponentStats& componentStats = stats.m_componentStats[aznumeric_cast<AZStd::size_t>(netComponentId)];
for (AZStd::size_t index = 0; index < componentStats.m_propertyUpdatesRecv.size(); ++index)
{
const PropertyIndex propertyIndex = aznumeric_cast<PropertyIndex>(index);
const char* propertyName = componentRegistry->GetComponentPropertyName(netComponentId, propertyIndex);
const MultiplayerStats::Metric& subMetric = componentStats.m_propertyUpdatesRecv[index];
callsPerSecond = 0.0f;
bytesPerSecond = 0.0f;
AccumulatePerSecondValues(stats, subMetric, callsPerSecond, bytesPerSecond);
DrawMetricsRow(propertyName, false, subMetric.m_totalCalls, subMetric.m_totalBytes, callsPerSecond, bytesPerSecond);
}
ImGui::TreePop();
}
}
{
const MultiplayerStats::Metric metric = stats.CalculateComponentRpcsSentMetrics(netComponentId);
float callsPerSecond = 0.0f;
float bytesPerSecond = 0.0f;
AccumulatePerSecondValues(stats, metric, callsPerSecond, bytesPerSecond);
if (DrawMetricsRow("RemoteProcedures Sent", true, metric.m_totalCalls, metric.m_totalBytes, callsPerSecond, bytesPerSecond))
{
const MultiplayerStats::ComponentStats& componentStats = stats.m_componentStats[aznumeric_cast<AZStd::size_t>(netComponentId)];
for (AZStd::size_t index = 0; index < componentStats.m_rpcsSent.size(); ++index)
{
const RpcIndex rpcIndex = aznumeric_cast<RpcIndex>(index);
const char* rpcName = componentRegistry->GetComponentRpcName(netComponentId, rpcIndex);
const MultiplayerStats::Metric& subMetric = componentStats.m_rpcsSent[index];
callsPerSecond = 0.0f;
bytesPerSecond = 0.0f;
AccumulatePerSecondValues(stats, subMetric, callsPerSecond, bytesPerSecond);
DrawMetricsRow(rpcName, false, subMetric.m_totalCalls, subMetric.m_totalBytes, callsPerSecond, bytesPerSecond);
}
ImGui::TreePop();
}
}
{
const MultiplayerStats::Metric metric = stats.CalculateComponentRpcsRecvMetrics(netComponentId);
float callsPerSecond = 0.0f;
float bytesPerSecond = 0.0f;
AccumulatePerSecondValues(stats, metric, callsPerSecond, bytesPerSecond);
if (DrawMetricsRow("RemoteProcedures Recv", true, metric.m_totalCalls, metric.m_totalBytes, callsPerSecond, bytesPerSecond))
{
const MultiplayerStats::ComponentStats& componentStats = stats.m_componentStats[aznumeric_cast<AZStd::size_t>(netComponentId)];
for (AZStd::size_t index = 0; index < componentStats.m_rpcsRecv.size(); ++index)
{
const RpcIndex rpcIndex = aznumeric_cast<RpcIndex>(index);
const char* rpcName = componentRegistry->GetComponentRpcName(netComponentId, rpcIndex);
const MultiplayerStats::Metric& subMetric = componentStats.m_rpcsRecv[index];
callsPerSecond = 0.0f;
bytesPerSecond = 0.0f;
AccumulatePerSecondValues(stats, subMetric, callsPerSecond, bytesPerSecond);
DrawMetricsRow(rpcName, false, subMetric.m_totalCalls, subMetric.m_totalBytes, callsPerSecond, bytesPerSecond);
}
ImGui::TreePop();
}
}
}
void DrawNetworkingStats()
{
const float TEXT_BASE_WIDTH = ImGui::CalcTextSize("A").x;
const ImGuiTableFlags flags = ImGuiTableFlags_BordersV
| ImGuiTableFlags_BordersOuterH
| ImGuiTableFlags_Resizable
| ImGuiTableFlags_RowBg
| ImGuiTableFlags_NoBordersInBody;
const ImGuiTreeNodeFlags nodeFlags = (ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_SpanFullWidth);
AzNetworking::INetworking* networking = AZ::Interface<AzNetworking::INetworking>::Get();
ImGui::Text("Total sockets monitored by TcpListenThread: %u", networking->GetTcpListenThreadSocketCount());
ImGui::Text("Total time spent updating TcpListenThread: %lld", aznumeric_cast<AZ::s64>(networking->GetTcpListenThreadUpdateTime()));
ImGui::Text("Total sockets monitored by UdpReaderThread: %u", networking->GetUdpReaderThreadSocketCount());
ImGui::Text("Total time spent updating UdpReaderThread: %lld", aznumeric_cast<AZ::s64>(networking->GetUdpReaderThreadUpdateTime()));
ImGui::NewLine();
for (auto& networkInterface : networking->GetNetworkInterfaces())
{
if (ImGui::CollapsingHeader(networkInterface.second->GetName().GetCStr()))
{
const char* protocol = networkInterface.second->GetType() == AzNetworking::ProtocolType::Tcp ? "Tcp" : "Udp";
const char* trustZone = networkInterface.second->GetTrustZone() == AzNetworking::TrustZone::ExternalClientToServer ? "ExternalClientToServer" : "InternalServerToServer";
const uint32_t port = aznumeric_cast<uint32_t>(networkInterface.second->GetPort());
ImGui::Text("%sNetworkInterface open to %s on port %u", protocol, trustZone, port);
if (ImGui::BeginTable("", 2, flags))
{
const AzNetworking::NetworkInterfaceMetrics& metrics = networkInterface.second->GetMetrics();
ImGui::TableSetupColumn("Stat", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn("Value", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f);
ImGui::TableHeadersRow();
ImGui::TableNextRow(); ImGui::TableNextColumn();
ImGui::Text("Total time spent updating (ms)");
ImGui::TableNextColumn();
ImGui::Text("%lld", aznumeric_cast<AZ::s64>(metrics.m_updateTimeMs));
ImGui::TableNextRow(); ImGui::TableNextColumn();
ImGui::Text("Total number of connections");
ImGui::TableNextColumn();
ImGui::Text("%llu", aznumeric_cast<AZ::u64>(metrics.m_connectionCount));
ImGui::TableNextRow(); ImGui::TableNextColumn();
ImGui::Text("Total send time (ms)");
ImGui::TableNextColumn();
ImGui::Text("%lld", aznumeric_cast<AZ::s64>(metrics.m_sendTimeMs));
ImGui::TableNextRow(); ImGui::TableNextColumn();
ImGui::Text("Total sent packets");
ImGui::TableNextColumn();
ImGui::Text("%llu", aznumeric_cast<AZ::s64>(metrics.m_sendPackets));
ImGui::TableNextRow(); ImGui::TableNextColumn();
ImGui::Text("Total sent bytes after compression");
ImGui::TableNextColumn();
ImGui::Text("%llu", aznumeric_cast<AZ::u64>(metrics.m_sendBytes));
ImGui::TableNextRow(); ImGui::TableNextColumn();
ImGui::Text("Total sent bytes before compression");
ImGui::TableNextColumn();
ImGui::Text("%llu", aznumeric_cast<AZ::u64>(metrics.m_sendBytesUncompressed));
ImGui::TableNextRow(); ImGui::TableNextColumn();
ImGui::Text("Total sent compressed packets without benefit");
ImGui::TableNextColumn();
ImGui::Text("%llu", aznumeric_cast<AZ::u64>(metrics.m_sendCompressedPacketsNoGain));
ImGui::TableNextRow(); ImGui::TableNextColumn();
ImGui::Text("Total gain from packet compression");
ImGui::TableNextColumn();
ImGui::Text("%lld", aznumeric_cast<AZ::s64>(metrics.m_sendBytesCompressedDelta));
ImGui::TableNextRow(); ImGui::TableNextColumn();
ImGui::Text("Total packets resent");
ImGui::TableNextColumn();
ImGui::Text("%llu", aznumeric_cast<AZ::u64>(metrics.m_resentPackets));
ImGui::TableNextRow(); ImGui::TableNextColumn();
ImGui::Text("Total receive time (ms)");
ImGui::TableNextColumn();
ImGui::Text("%lld", aznumeric_cast<AZ::s64>(metrics.m_recvTimeMs));
ImGui::TableNextRow(); ImGui::TableNextColumn();
ImGui::Text("Total received packets");
ImGui::TableNextColumn();
ImGui::Text("%llu", aznumeric_cast<AZ::u64>(metrics.m_recvPackets));
ImGui::TableNextRow(); ImGui::TableNextColumn();
ImGui::Text("Total received bytes after compression");
ImGui::TableNextColumn();
ImGui::Text("%llu", aznumeric_cast<AZ::u64>(metrics.m_recvBytes));
ImGui::TableNextRow(); ImGui::TableNextColumn();
ImGui::Text("Total received bytes before compression");
ImGui::TableNextColumn();
ImGui::Text("%llu", aznumeric_cast<AZ::u64>(metrics.m_recvBytesUncompressed));
ImGui::TableNextRow(); ImGui::TableNextColumn();
ImGui::Text("Total packets discarded due to load");
ImGui::TableNextColumn();
ImGui::Text("%llu", aznumeric_cast<AZ::u64>(metrics.m_discardedPackets));
ImGui::EndTable();
}
if (ImGui::BeginTable("", 7, flags))
{
// The first column will use the default _WidthStretch when ScrollX is Off and _WidthFixed when ScrollX is On
ImGui::TableSetupColumn("RemoteAddr", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn("Conn. Id", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 6.0f);
ImGui::TableSetupColumn("Send (Bps)", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 10.0f);
ImGui::TableSetupColumn("Recv (Bps)", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 10.0f);
ImGui::TableSetupColumn("RTT (ms)", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 8.0f);
ImGui::TableSetupColumn("% Lost", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 8.0f);
ImGui::TableSetupColumn("Debug Settings", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 32.0f);
ImGui::TableHeadersRow();
auto displayConnectionRow = [](AzNetworking::IConnection& connection)
{
ImGui::PushID(&connection);
const AzNetworking::ConnectionMetrics& metrics = connection.GetMetrics();
const AzNetworking::IpAddress::IpString remoteAddr = connection.GetRemoteAddress().GetString();
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TreeNodeEx(remoteAddr.c_str(), nodeFlags);
ImGui::TableNextColumn();
ImGui::Text("%5llu", aznumeric_cast<AZ::u64>(connection.GetConnectionId()));
ImGui::TableNextColumn();
ImGui::Text("%9.2f", metrics.m_sendDatarate.GetBytesPerSecond());
ImGui::TableNextColumn();
ImGui::Text("%9.2f", metrics.m_recvDatarate.GetBytesPerSecond());
ImGui::TableNextColumn();
ImGui::Text("%7.2f", metrics.m_connectionRtt.GetRoundTripTimeSeconds() * 1000.0f);
ImGui::TableNextColumn();
ImGui::Text("%7.2f", metrics.m_sendDatarate.GetLossRatePercent());
ImGui::TableNextColumn();
{
AzNetworking::ConnectionQuality& quality = connection.GetConnectionQuality();
int32_t latency = aznumeric_cast<int32_t>(quality.m_latencyMs);
int32_t variance = aznumeric_cast<int32_t>(quality.m_varianceMs);
ImGui::SliderInt("Loss %", &quality.m_lossPercentage, 0, 100);
if (ImGui::SliderInt("Latency(ms)", &latency, 0, 3000))
{
quality.m_latencyMs = AZ::TimeMs{ latency };
}
if (ImGui::SliderInt("Jitter(ms)", &variance, 0, 1000))
{
quality.m_varianceMs = AZ::TimeMs{ variance };
}
}
ImGui::PopID();
};
networkInterface.second->GetConnectionSet().VisitConnections(displayConnectionRow);
ImGui::EndTable();
}
}
ImGui::NewLine();
}
}
void DrawMultiplayerStats()
{
const float TEXT_BASE_WIDTH = ImGui::CalcTextSize("A").x;
IMultiplayer* multiplayer = AZ::Interface<IMultiplayer>::Get();
MultiplayerComponentRegistry* componentRegistry = GetMultiplayerComponentRegistry();
const Multiplayer::MultiplayerStats& stats = multiplayer->GetStats();
ImGui::Text("Multiplayer operating in %s mode", GetEnumString(multiplayer->GetAgentType()));
ImGui::Text("Total networked entities: %llu", aznumeric_cast<AZ::u64>(stats.m_entityCount));
ImGui::Text("Total client connections: %llu", aznumeric_cast<AZ::u64>(stats.m_clientConnectionCount));
ImGui::Text("Total server connections: %llu", aznumeric_cast<AZ::u64>(stats.m_serverConnectionCount));
ImGui::NewLine();
static ImGuiTableFlags flags = ImGuiTableFlags_BordersV
| ImGuiTableFlags_BordersOuterH
| ImGuiTableFlags_Resizable
| ImGuiTableFlags_RowBg
| ImGuiTableFlags_NoBordersInBody;
if (ImGui::BeginTable("", 5, flags))
{
// The first column will use the default _WidthStretch when ScrollX is Off and _WidthFixed when ScrollX is On
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn("Total Calls", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f);
ImGui::TableSetupColumn("Total Bytes", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f);
ImGui::TableSetupColumn("Calls/Sec", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f);
ImGui::TableSetupColumn("Bytes/Sec", ImGuiTableColumnFlags_WidthFixed, TEXT_BASE_WIDTH * 12.0f);
ImGui::TableHeadersRow();
if (DrawSummaryRow("Totals", stats))
{
for (AZStd::size_t index = 0; index < stats.m_componentStats.size(); ++index)
{
const NetComponentId netComponentId = aznumeric_cast<NetComponentId>(index);
using StringLabel = AZStd::fixed_string<128>;
const StringLabel gemName = componentRegistry->GetComponentGemName(netComponentId);
const StringLabel componentName = componentRegistry->GetComponentName(netComponentId);
const StringLabel label = gemName + "::" + componentName;
if (DrawComponentRow(label.c_str(), stats, netComponentId))
{
DrawComponentDetails(stats, netComponentId);
ImGui::TreePop();
}
}
}
ImGui::EndTable();
ImGui::NewLine();
}
}
void MultiplayerDebugSystemComponent::OnImGuiUpdate()
{
if (m_displayNetworkingStats)
{
if (ImGui::Begin("Networking Stats", &m_displayNetworkingStats, ImGuiWindowFlags_None))
{
DrawNetworkingStats();
}
ImGui::End();
}
if (m_displayMultiplayerStats)
{
if (ImGui::Begin("Multiplayer Stats", &m_displayMultiplayerStats, ImGuiWindowFlags_None))
{
DrawMultiplayerStats();
}
ImGui::End();
}
if (m_displayPerEntityStats)
{
if (ImGui::Begin("Multiplayer Per Entity Stats", &m_displayPerEntityStats, ImGuiWindowFlags_AlwaysAutoResize))
{
// This overrides @net_DebugNetworkEntity_ShowBandwidth value
if (m_reporter == nullptr)
{
ShowEntityBandwidthDebugOverlay();
}
if (m_reporter)
{
m_reporter->OnImGuiUpdate();
}
}
ImGui::End();
}
if (m_displayHierarchyDebugger)
{
if (ImGui::Begin("Multiplayer Hierarchy Debugger", &m_displayHierarchyDebugger))
{
if (m_hierarchyDebugger == nullptr)
{
m_hierarchyDebugger = AZStd::make_unique<MultiplayerDebugHierarchyReporter>();
}
if (m_hierarchyDebugger)
{
m_hierarchyDebugger->OnImGuiUpdate();
}
}
ImGui::End();
}
else
{
if (m_hierarchyDebugger)
{
m_hierarchyDebugger.reset();
}
}
}
#endif
}
void OnDebugEntities_ShowBandwidth_Changed(const bool& showBandwidth)
{
if (showBandwidth)
{
AZ::Interface<Multiplayer::IMultiplayerDebug>::Get()->ShowEntityBandwidthDebugOverlay();
}
else
{
AZ::Interface<Multiplayer::IMultiplayerDebug>::Get()->HideEntityBandwidthDebugOverlay();
}
}