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73 lines
2.7 KiB
C++
73 lines
2.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include "MultiplayerDebugByteReporter.h"
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#include <AzCore/Component/EntityId.h>
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#include <AzCore/EBus/ScheduledEvent.h>
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#include <AzFramework/Entity/EntityDebugDisplayBus.h>
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#include <Multiplayer/MultiplayerStats.h>
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#include <Multiplayer/MultiplayerTypes.h>
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namespace Multiplayer
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{
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/**
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* \brief Multiplayer traffic live analysis tool via ImGui.
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*/
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class MultiplayerDebugPerEntityReporter
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{
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public:
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MultiplayerDebugPerEntityReporter();
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//! main update loop
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void OnImGuiUpdate();
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//! Event handlers
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// @{
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void RecordEntitySerializeStart(AzNetworking::SerializerMode mode, AZ::EntityId entityId, const char* entityName);
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void RecordComponentSerializeEnd(AzNetworking::SerializerMode mode, NetComponentId netComponentId);
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void RecordEntitySerializeStop(AzNetworking::SerializerMode mode, AZ::EntityId entityId, const char* entityName);
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void RecordPropertySent(NetComponentId netComponentId, PropertyIndex propertyId, uint32_t totalBytes);
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void RecordPropertyReceived(NetComponentId netComponentId, PropertyIndex propertyId, uint32_t totalBytes);
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void RecordRpcSent(AZ::EntityId entityId, const char* entityName, NetComponentId netComponentId, RpcIndex rpcId, uint32_t totalBytes);
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void RecordRpcReceived(AZ::EntityId entityId, const char* entityName, NetComponentId netComponentId, RpcIndex rpcId, uint32_t totalBytes);
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// }@
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//! Draws bandwidth text over entities
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void UpdateDebugOverlay();
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private:
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AZ::ScheduledEvent m_updateDebugOverlay;
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MultiplayerStats::EventHandlers m_eventHandlers;
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AZStd::map<AZ::EntityId, MultiplayerDebugEntityReporter> m_sendingEntityReports{};
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MultiplayerDebugEntityReporter m_currentSendingEntityReport;
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AZStd::map<AZ::EntityId, MultiplayerDebugEntityReporter> m_receivingEntityReports{};
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MultiplayerDebugEntityReporter m_currentReceivingEntityReport;
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[[maybe_unused]] float m_replicatedStateKbpsWarn = 10.f;
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[[maybe_unused]] float m_replicatedStateMaxSizeWarn = 30.f;
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char m_statusBuffer[100] = {};
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struct NetworkEntityTraffic
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{
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const char* m_name = nullptr;
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float m_up = 0.f;
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float m_down = 0.f;
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};
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AZStd::unordered_map<AZ::EntityId, NetworkEntityTraffic> m_networkEntitiesTraffic;
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AzFramework::DebugDisplayRequests* m_debugDisplay = nullptr;
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};
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}
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