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o3de/Gems/Multiplayer/Code/Source/Debug/MultiplayerDebugByteReporter.h

97 lines
2.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/std/string/string.h>
#include <AzCore/std/chrono/chrono.h>
#include <AzCore/std/containers/map.h>
#include <AzCore/std/containers/vector.h>
namespace Multiplayer
{
class MultiplayerDebugByteReporter
{
public:
MultiplayerDebugByteReporter();
virtual ~MultiplayerDebugByteReporter() = default;
void ReportBytes(size_t byteSize);
void AggregateBytes(size_t byteSize);
void ReportAggregateBytes();
float GetAverageBytes() const;
size_t GetMaxBytes() const;
size_t GetMinBytes() const;
size_t GetTotalBytes() const;
float GetKbitsPerSecond();
void Combine(const MultiplayerDebugByteReporter& other);
virtual void Reset();
size_t GetTotalCount() const { return m_count; }
private:
size_t m_count;
size_t m_totalBytes;
size_t m_totalBytesThisSecond;
float m_totalBytesLastSecond;
size_t m_minBytes;
size_t m_maxBytes;
size_t m_aggregateBytes;
AZStd::chrono::monotonic_clock::time_point m_lastUpdateTime;
};
class MultiplayerDebugComponentReporter final
: public MultiplayerDebugByteReporter
{
public:
MultiplayerDebugComponentReporter() = default;
void ReportField(const char* fieldName, size_t byteSize);
void ReportFragmentEnd();
using Report = AZStd::pair<AZStd::string, MultiplayerDebugByteReporter*>;
AZStd::vector<Report> GetFieldReports();
void Combine(const MultiplayerDebugComponentReporter& other);
private:
AZStd::map<AZStd::string, MultiplayerDebugByteReporter> m_fieldReports;
MultiplayerDebugByteReporter m_componentDirtyBytes;
};
class MultiplayerDebugEntityReporter final
: public MultiplayerDebugByteReporter
{
public:
MultiplayerDebugEntityReporter() = default;
void ReportField(AZ::u32 index, const char* componentName, const char* fieldName, size_t byteSize);
void ReportFragmentEnd();
void Combine(const MultiplayerDebugEntityReporter& other);
void Reset() override;
const char* GetEntityName() const { return m_entityName.c_str(); }
void SetEntityName(const char* entityName)
{
// copying because the entity might go away
m_entityName = entityName;
}
AZStd::map<AZStd::string, MultiplayerDebugComponentReporter>& GetComponentReports();
private:
MultiplayerDebugComponentReporter* m_currentComponentReport = nullptr;
AZStd::map<AZStd::string, MultiplayerDebugComponentReporter> m_componentReports;
AZStd::string m_entityName;
};
}