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* Fix a race condition where the editor tries to connect to the editor-server before the editor-server is ready (originally discovered on lower-spec Jenkin machines). Change editor-server so that editor waits to receive a EditorServerReadyForInit before trying to send all the level data. * The editor might not be the connector so make sure to connect to the actual MP simulation even if the editor isn't the editor-server connect (if editorsv_launch=true then the editor-server will connect to the editor) * Adding warnings if MPEditorConnection cannot find certain cvars Signed-off-by: Gene Walters <genewalt@amazon.com> |
4 years ago | |
|---|---|---|
| .. | ||
| LocalPredictionPlayerInputComponent.AutoComponent.xml | 4 years ago | |
| Multiplayer.AutoPackets.xml | 4 years ago | |
| MultiplayerEditor.AutoPackets.xml | 4 years ago | |
| NetworkCharacterComponent.AutoComponent.xml | 4 years ago | |
| NetworkConnectionComponent.AutoComponent.xml | 4 years ago | |
| NetworkHierarchyChildComponent.AutoComponent.xml | 4 years ago | |
| NetworkHierarchyRootComponent.AutoComponent.xml | 4 years ago | |
| NetworkHitVolumesComponent.AutoComponent.xml | 4 years ago | |
| NetworkRigidBodyComponent.AutoComponent.xml | 4 years ago | |
| NetworkTransformComponent.AutoComponent.xml | 4 years ago | |