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51 lines
1.7 KiB
C++
51 lines
1.7 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <SceneBuilder/TraceMessageHook.h>
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#include <AzFramework/StringFunc/StringFunc.h>
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#include <AssetBuilderSDK/AssetBuilderBusses.h>
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#include <SceneAPI/SceneCore/Utilities/Reporting.h>
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namespace SceneBuilder
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{
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TraceMessageHook::TraceMessageHook()
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{
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BusConnect();
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}
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TraceMessageHook::~TraceMessageHook()
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{
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BusDisconnect();
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}
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bool TraceMessageHook::OnPrintf(const char* window, [[maybe_unused]] const char* message)
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{
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if (AzFramework::StringFunc::Equal(window, AZ::SceneAPI::Utilities::ErrorWindow))
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{
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AZ_Error(window, false, "%s", message);
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AssetBuilderSDK::AssetBuilderTraceBus::Broadcast(&AssetBuilderSDK::AssetBuilderTraceBus::Events::IgnoreNextPrintf, 1);
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return true;
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}
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else if (AzFramework::StringFunc::Equal(window, AZ::SceneAPI::Utilities::WarningWindow))
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{
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AZ_Warning(window, false, "%s", message);
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AssetBuilderSDK::AssetBuilderTraceBus::Broadcast(&AssetBuilderSDK::AssetBuilderTraceBus::Events::IgnoreNextPrintf, 1);
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return true;
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}
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else
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{
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return false;
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}
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}
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} // namespace SceneBuilder
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