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o3de/Gems/SceneProcessing/Code/Source/SceneBuilder/SceneBuilderComponent.h

41 lines
1.2 KiB
C++

/*
* All or portions of this file Copyright(c) Amazon.com, Inc.or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
*or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
*WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <SceneBuilder/SceneBuilderWorker.h>
namespace AZ
{
class Entity;
} // namespace AZ
namespace SceneBuilder
{
class BuilderPluginComponent
: public AZ::Component
{
public:
AZ_COMPONENT(BuilderPluginComponent, "{47BB00DE-2C6F-4A8E-9DCF-9A226DF0D649}")
static void Reflect(AZ::ReflectContext* context);
void Activate() override;
void Deactivate() override;
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
private:
SceneBuilderWorker m_sceneBuilder;
};
} // namespace SceneBuilder