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o3de/Gems/SceneLoggingExample/Code/Behaviors/LoggingGroupBehavior.h

45 lines
2.0 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <SceneAPI/SceneCore/Components/BehaviorComponent.h>
#include <SceneAPI/SceneCore/Events/ManifestMetaInfoBus.h>
#include <SceneAPI/SceneCore/Events/AssetImportRequest.h>
namespace SceneLoggingExample
{
// The LoggingGroupBehavior shows how a behavior can be written that monitors
// manifest activity and reacts to it in order to setup default values for
// manifest entries. It also demonstrates how to register new UI elements with
// the SceneAPI.
class LoggingGroupBehavior
: public AZ::SceneAPI::SceneCore::BehaviorComponent
, public AZ::SceneAPI::Events::ManifestMetaInfoBus::Handler
, public AZ::SceneAPI::Events::AssetImportRequestBus::Handler
{
public:
AZ_COMPONENT(LoggingGroupBehavior, "{4DE18DD7-5C40-4A14-8CD7-67162171DCAA}", AZ::SceneAPI::SceneCore::BehaviorComponent);
~LoggingGroupBehavior() override = default;
void Activate();
void Deactivate();
static void Reflect(AZ::ReflectContext* context);
void GetCategoryAssignments(CategoryRegistrationList& categories, const AZ::SceneAPI::Containers::Scene& scene) override;
AZ::SceneAPI::Events::ProcessingResult UpdateManifest(AZ::SceneAPI::Containers::Scene& scene,
ManifestAction action, RequestingApplication requester) override;
void InitializeObject(const AZ::SceneAPI::Containers::Scene& scene, AZ::SceneAPI::DataTypes::IManifestObject& target) override;
};
} // namespace SceneLoggingExample