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45 lines
2.0 KiB
C++
45 lines
2.0 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <SceneAPI/SceneCore/Components/BehaviorComponent.h>
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#include <SceneAPI/SceneCore/Events/ManifestMetaInfoBus.h>
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#include <SceneAPI/SceneCore/Events/AssetImportRequest.h>
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namespace SceneLoggingExample
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{
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// The LoggingGroupBehavior shows how a behavior can be written that monitors
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// manifest activity and reacts to it in order to setup default values for
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// manifest entries. It also demonstrates how to register new UI elements with
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// the SceneAPI.
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class LoggingGroupBehavior
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: public AZ::SceneAPI::SceneCore::BehaviorComponent
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, public AZ::SceneAPI::Events::ManifestMetaInfoBus::Handler
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, public AZ::SceneAPI::Events::AssetImportRequestBus::Handler
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{
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public:
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AZ_COMPONENT(LoggingGroupBehavior, "{4DE18DD7-5C40-4A14-8CD7-67162171DCAA}", AZ::SceneAPI::SceneCore::BehaviorComponent);
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~LoggingGroupBehavior() override = default;
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void Activate();
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void Deactivate();
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static void Reflect(AZ::ReflectContext* context);
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void GetCategoryAssignments(CategoryRegistrationList& categories, const AZ::SceneAPI::Containers::Scene& scene) override;
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AZ::SceneAPI::Events::ProcessingResult UpdateManifest(AZ::SceneAPI::Containers::Scene& scene,
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ManifestAction action, RequestingApplication requester) override;
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void InitializeObject(const AZ::SceneAPI::Containers::Scene& scene, AZ::SceneAPI::DataTypes::IManifestObject& target) override;
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};
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} // namespace SceneLoggingExample
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