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61 lines
2.2 KiB
C++
61 lines
2.2 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <Atom/RPI.Public/Material/Material.h>
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#include <Atom/RPI.Public/Material/MaterialSystem.h>
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#include <Atom/RPI.Reflect/Material/MaterialAsset.h>
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#include <Atom/RPI.Reflect/Material/MaterialFunctor.h>
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#include <Atom/RPI.Reflect/Material/MaterialPropertiesLayout.h>
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#include <Atom/RPI.Reflect/Material/LuaMaterialFunctor.h>
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#include <AtomCore/Instance/InstanceDatabase.h>
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namespace AZ
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{
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namespace RPI
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{
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void MaterialSystem::Reflect(AZ::ReflectContext* context)
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{
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MaterialPropertyValue::Reflect(context);
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MaterialTypeAsset::Reflect(context);
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MaterialAsset::Reflect(context);
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MaterialPropertiesLayout::Reflect(context);
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MaterialFunctor::Reflect(context);
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LuaMaterialFunctor::Reflect(context);
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ReflectMaterialDynamicMetadata(context);
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}
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void MaterialSystem::GetAssetHandlers(AssetHandlerPtrList& assetHandlers)
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{
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assetHandlers.emplace_back(MakeAssetHandler<MaterialTypeAssetHandler>());
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assetHandlers.emplace_back(MakeAssetHandler<MaterialAssetHandler>());
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}
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void MaterialSystem::Init()
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{
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AZ::Data::InstanceHandler<Material> handler;
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handler.m_createFunction = [](Data::AssetData* materialAsset)
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{
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return Material::CreateInternal(*(azrtti_cast<MaterialAsset*>(materialAsset)));
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};
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Data::InstanceDatabase<Material>::Create(azrtti_typeid<MaterialAsset>(), handler);
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}
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void MaterialSystem::Shutdown()
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{
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Data::InstanceDatabase<Material>::Destroy();
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}
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} // namespace RPI
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} // namespace AZ
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