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50 lines
1.8 KiB
C++
50 lines
1.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AssetBuilderSDK/AssetBuilderBusses.h>
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#include <AzCore/Serialization/SerializeContext.h>
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namespace AZ
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{
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namespace RPI
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{
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class PassBuilder final
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: public AssetBuilderSDK::AssetBuilderCommandBus::Handler
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{
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public:
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AZ_TYPE_INFO(PassBuilder, "{3F33C35C-607C-4D39-87C4-3614D88A75CD}");
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static const char* JobKey;
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PassBuilder() = default;
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~PassBuilder();
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// Asset Builder Callback Functions
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void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response) const;
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void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response) const;
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// AssetBuilderSDK::AssetBuilderCommandBus interface
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void ShutDown() override;
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/// Register to builder and listen to builder command
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void RegisterBuilder();
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private:
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bool FindPassReferencedAssets(void* objectPtr, Uuid passAssetUuid, SerializeContext* context, AZStd::unordered_set<Data::AssetId> &referencedAssetList) const;
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bool m_isShuttingDown = false;
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};
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} // namespace RPI
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} // namespace AZ
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