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o3de/Gems/Atom/RPI/Code/Source/RPI.Builders/BuilderComponent.h

66 lines
2.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <AzCore/Asset/AssetCommon.h>
#include <AzCore/Asset/AssetManager.h>
#include <AssetBuilderSDK/AssetBuilderBusses.h>
#include <Atom/RPI.Edit/Material/MaterialFunctorSourceDataRegistration.h>
namespace AZ
{
namespace RPI
{
/**
* This is a helper function for creating an asset builder unique_ptr instance and registering it.
*/
template<class T>
AZStd::unique_ptr<T> MakeAssetBuilder()
{
static_assert((AZStd::is_base_of<AssetBuilderSDK::AssetBuilderCommandBus::Handler, T>::value),
"Can only specify desired type if it's an AssetBuilderCommandBus::Handler");
auto assetWorker = AZStd::make_unique<T>();
assetWorker->RegisterBuilder();
return AZStd::move(assetWorker);
}
class BuilderComponent final
: public AZ::Component
{
public:
AZ_COMPONENT(BuilderComponent, "{7B959232-A812-4F3F-817D-25FEEA844E7C}");
static void Reflect(AZ::ReflectContext* context);
BuilderComponent();
~BuilderComponent() override;
// AZ::Component overrides...
void Activate() override;
void Deactivate() override;
private:
BuilderComponent(const BuilderComponent&) = delete;
using AssetWorker = AssetBuilderSDK::AssetBuilderCommandBus::Handler;
AZStd::vector< AZStd::unique_ptr<AssetWorker> > m_assetWorkers;
AZStd::vector< AZStd::unique_ptr<AZ::Data::AssetHandler> > m_assetHandlers;
MaterialFunctorSourceDataRegistration m_materialFunctorRegistration;
};
} // namespace RPI
} // namespace AZ