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o3de/Gems/Atom/Feature/Common/Code/Source/Utils/ModelPreset.cpp

51 lines
2.1 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#undef RC_INVOKED
#include <Atom/Feature/Utils/ModelPreset.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/RTTI/BehaviorContext.h>
namespace AZ
{
namespace Render
{
void ModelPreset::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<ModelPreset>()
->Version(3)
->Field("displayName", &ModelPreset::m_displayName)
->Field("modelAsset", &ModelPreset::m_modelAsset)
->Field("previewImageAsset", &ModelPreset::m_previewImageAsset)
;
}
if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
behaviorContext->Class<ModelPreset>("ModelPreset")
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
->Attribute(AZ::Script::Attributes::Category, "Editor")
->Attribute(AZ::Script::Attributes::Module, "render")
->Constructor()
->Constructor<const ModelPreset&>()
->Property("displayName", BehaviorValueProperty(&ModelPreset::m_displayName))
->Property("modelAsset", BehaviorValueProperty(&ModelPreset::m_modelAsset))
->Property("previewImageAsset", BehaviorValueProperty(&ModelPreset::m_previewImageAsset))
;
}
}
}
}