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43 lines
1.8 KiB
C++
43 lines
1.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#undef RC_INVOKED
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#include <Atom/Feature/Utils/EditorModelPreset.h>
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#include <Atom/Feature/Utils/ModelPreset.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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namespace AZ
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{
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namespace Render
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{
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void EditorModelPreset::Reflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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if (auto editContext = serializeContext->GetEditContext())
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{
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editContext->Class<ModelPreset>(
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"ModelPreset", "")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(AZ::Edit::UIHandlers::Default, &ModelPreset::m_displayName, "Display Name", "Identifier used for display and selection")
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->DataElement(AZ::Edit::UIHandlers::Default, &ModelPreset::m_modelAsset, "Model Asset", "Model asset reference")
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->DataElement(AZ::Edit::UIHandlers::Default, &ModelPreset::m_previewImageAsset, "Preview Image Asset", "Preview image asset reference")
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;
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}
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}
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}
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}
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}
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