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o3de/Gems/Atom/Feature/Common/Code/Source/Utils/EditorModelPreset.cpp

43 lines
1.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#undef RC_INVOKED
#include <Atom/Feature/Utils/EditorModelPreset.h>
#include <Atom/Feature/Utils/ModelPreset.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
namespace AZ
{
namespace Render
{
void EditorModelPreset::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
if (auto editContext = serializeContext->GetEditContext())
{
editContext->Class<ModelPreset>(
"ModelPreset", "")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(AZ::Edit::UIHandlers::Default, &ModelPreset::m_displayName, "Display Name", "Identifier used for display and selection")
->DataElement(AZ::Edit::UIHandlers::Default, &ModelPreset::m_modelAsset, "Model Asset", "Model asset reference")
->DataElement(AZ::Edit::UIHandlers::Default, &ModelPreset::m_previewImageAsset, "Preview Image Asset", "Preview image asset reference")
;
}
}
}
}
}