You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/Atom/Feature/Common/Code/Source/PostProcessing/SMAAFeatureProcessor.h

82 lines
3.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <Atom/Feature/PostProcessing/SMAAFeatureProcessorInterface.h>
namespace AZ
{
namespace Render
{
static const char* const SMAAConvertToPerceptualColorPassTemplateName = "SMAAConvertToPerceptualColorTemplate";
//! SMAAFeatureProcessor implementation.
class SMAAFeatureProcessor final
: public SMAAFeatureProcessorInterface
{
public:
AZ_RTTI(AZ::Render::SMAAFeatureProcessor, "55E360D5-4810-4932-A782-7EA9104E9374", AZ::Render::SMAAFeatureProcessorInterface);
static void Reflect(AZ::ReflectContext* context);
SMAAFeatureProcessor();
virtual ~SMAAFeatureProcessor() = default;
// FeatureProcessor overrides ...
void Activate() override;
void Deactivate() override;
void Simulate(const SimulatePacket & packet) override;
void Render(const RenderPacket & packet) override;
// SMAAFeatureProcessor overrides ...
void SetEnable(bool enable) override;
void SetQualityByPreset(SMAAQualityPreset preset) override;
void SetEdgeDetectionMode(SMAAEdgeDetectionMode mode) override;
void SetOutputMode(SMAAOutputMode mode) override;
void SetChromaThreshold(float threshold) override;
void SetDepthThreshold(float threshold) override;
void SetLocalContrastAdaptationFactor(float factor) override;
void SetPredicationEnable(bool enable) override;
void SetPredicationThreshold(float threshold) override;
void SetPredicationScale(float scale) override;
void SetPredicationStrength(float strength) override;
void SetMaxSearchSteps(int steps) override;
void SetMaxSearchStepsDiagonal(int steps) override;
void SetCornerRounding(int cornerRounding) override;
void SetDiagonalDetectionEnable(bool enable) override;
void SetCornerDetectionEnable(bool enable) override;
const SMAAData& GetSettings() const override;
private:
SMAAFeatureProcessor(const SMAAFeatureProcessor&) = delete;
void UpdateConvertToPerceptualPass();
void UpdateEdgeDetectionPass();
void UpdateBlendingWeightCalculationPass();
void UpdateNeighborhoodBlendingPass();
static constexpr const char* FeatureProcessorName = "SMAAFeatureProcessor";
SMAAData m_data;
const AZ::Name m_convertToPerceptualColorPassTemplateNameId;
const AZ::Name m_edgeDetectioPassTemplateNameId;
const AZ::Name m_blendingWeightCalculationPassTemplateNameId;
const AZ::Name m_neighborhoodBlendingPassTemplateNameId;
};
} // namespace Render
} // namespace AZ