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127 lines
4.4 KiB
C++
127 lines
4.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <Atom/RPI.Public/Pass/PassUtils.h>
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#include <Atom/RPI.Public/Pass/PassFactory.h>
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#include <Atom/RPI.Public/Pass/FullscreenTrianglePass.h>
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#include <Atom/RPI.Public/RenderPipeline.h>
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#include <Atom/RPI.Public/RPIUtils.h>
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#include <Atom/RPI.Public/View.h>
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#include <Atom/RPI.Public/Shader/ShaderVariant.h>
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#include <Atom/RPI.Reflect/Pass/PassTemplate.h>
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#include <Atom/RPI.Reflect/Shader/ShaderAsset.h>
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#include <Atom/RHI/Factory.h>
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#include <Atom/RHI/FrameScheduler.h>
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#include <Atom/RHI/PipelineState.h>
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#include <AzCore/Asset/AssetCommon.h>
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#include <AzCore/Asset/AssetManagerBus.h>
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#include <PostProcessing/SMAABasePass.h>
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namespace AZ
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{
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namespace Render
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{
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SMAABasePass::SMAABasePass(const RPI::PassDescriptor& descriptor)
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: AZ::RPI::FullscreenTrianglePass(descriptor)
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{
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}
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SMAABasePass::~SMAABasePass()
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{
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}
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void SMAABasePass::InitializeInternal()
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{
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FullscreenTrianglePass::InitializeInternal();
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AZ_Assert(m_shaderResourceGroup != nullptr, "SMAABasePass %s has a null shader resource group when calling Init.", GetPathName().GetCStr());
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UpdateCurrentShaderVariant();
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}
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void SMAABasePass::CompileResources(const RHI::FrameGraphCompileContext& context)
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{
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AZ_Assert(m_shaderResourceGroup != nullptr, "SMAABasePass %s has a null shader resource group when calling Compile.", GetPathName().GetCStr());
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BindPassSrg(context, m_shaderResourceGroup);
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AZ::Vector4 renderTargetMetrics = CalculateRenderTargetMetrics(GetOutputBinding(0).m_attachment.get());
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if (renderTargetMetrics.GetX() != m_renderTargetMetrics.GetX() ||
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renderTargetMetrics.GetY() != m_renderTargetMetrics.GetY())
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{
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m_renderTargetMetrics = renderTargetMetrics;
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InvalidateSRG();
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}
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if (m_needToUpdateShaderVariant)
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{
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UpdateCurrentShaderVariant();
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}
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if (m_needToUpdateSRG)
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{
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UpdateSRG();
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if (m_shaderResourceGroup->HasShaderVariantKeyFallbackEntry())
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{
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m_shaderResourceGroup->SetShaderVariantKeyFallbackValue(m_currentShaderVariantKeyFallbackValue);
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}
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m_needToUpdateSRG = false;
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}
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m_shaderResourceGroup->Compile();
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}
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void SMAABasePass::UpdateCurrentShaderVariant()
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{
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auto shaderOption = m_shader->CreateShaderOptionGroup();
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GetCurrentShaderOption(shaderOption);
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m_currentShaderVariantKeyFallbackValue = shaderOption.GetShaderVariantKeyFallbackValue();
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m_needToUpdateShaderVariant = false;
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InvalidateSRG();
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}
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void SMAABasePass::InvalidateShaderVariant()
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{
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m_needToUpdateShaderVariant = true;
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}
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void SMAABasePass::InvalidateSRG()
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{
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m_needToUpdateSRG = true;
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}
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AZ::Vector4 SMAABasePass::CalculateRenderTargetMetrics(const RPI::PassAttachment* attachment)
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{
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AZ_Assert(attachment != nullptr, "Null PassAttachment pointer have been passed in SMAABasePass::CalculateRenderTargetMetrics().");
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const RPI::PassAttachmentBinding* sizeSource = attachment->m_sizeSource;
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AZ_Assert(sizeSource != nullptr, "Binding sizeSource of attachment is null.");
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AZ_Assert(sizeSource->m_attachment != nullptr, "Attachment of sizeSource is null.");
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AZ::RHI::Size size = sizeSource->m_attachment->m_descriptor.m_image.m_size;
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return AZ::Vector4(
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1.0f / static_cast<float>(size.m_width),
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1.0f / static_cast<float>(size.m_height),
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static_cast<float>(size.m_width),
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static_cast<float>(size.m_height));
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}
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} // namespace Render
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} // namespace AZ
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