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o3de/Gems/Atom/Feature/Common/Code/Source/PostProcessing/DepthUpsamplePass.cpp

88 lines
3.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <PostProcess/PostProcessFeatureProcessor.h>
#include <PostProcessing/DepthUpsamplePass.h>
#include <AzCore/Math/MathUtils.h>
#include <Atom/RPI.Public/RenderPipeline.h>
#include <Atom/RPI.Public/Scene.h>
#include <Atom/RPI.Public/View.h>
namespace AZ
{
namespace Render
{
RPI::Ptr<DepthUpsamplePass> DepthUpsamplePass::Create(const RPI::PassDescriptor& descriptor)
{
RPI::Ptr<DepthUpsamplePass> pass = aznew DepthUpsamplePass(descriptor);
return AZStd::move(pass);
}
DepthUpsamplePass::DepthUpsamplePass(const RPI::PassDescriptor& descriptor)
: RPI::ComputePass(descriptor)
{ }
void DepthUpsamplePass::FrameBeginInternal(FramePrepareParams params)
{
// Must match the struct in DepthUpsample.azsl
struct UpsampleConstants
{
// The size of a pixel in the input image relative to screenspace UV
// Calculated by taking the inverse of the texture dimensions
AZStd::array<float, 2> m_inputPixelSize;
// The size of a pixel in the output image relative to screenspace UV
// Calculated by taking the inverse of the texture dimensions
AZStd::array<float, 2> m_outputPixelSize;
} upsampleConstants{};
AZ_Assert(GetInputCount() == 3, "DepthUpsamplePass requires three inputs!");
AZ_Assert(GetOutputCount() == 1, "DepthUpsamplePass requires one output!");
RPI::PassAttachment* inputAttachment = GetInputBinding(2).m_attachment.get();
RPI::PassAttachment* outputAttachment = GetOutputBinding(0).m_attachment.get();
AZ_Assert(inputAttachment != nullptr, "DepthUpsamplePass: Input binding has no attachment!");
AZ_Assert(outputAttachment != nullptr, "DepthUpsamplePass: Output binding has no attachment!");
RHI::Size inputSize = inputAttachment->m_descriptor.m_image.m_size;
RHI::Size outputSize = outputAttachment->m_descriptor.m_image.m_size;
upsampleConstants.m_inputPixelSize[0] = 1.0f / float(inputSize.m_width);
upsampleConstants.m_inputPixelSize[1] = 1.0f / float(inputSize.m_height);
upsampleConstants.m_outputPixelSize[0] = 1.0f / float(outputSize.m_width);
upsampleConstants.m_outputPixelSize[1] = 1.0f / float(outputSize.m_height);
// TargetThreadCount has same dimensions as the input image + 1
// This +1 only applies if the dimension is an even number
// For a more detailed explanation, see the Algorithm Overview section in DepthUpsample.azsl
u32 targetThreadCountX = inputSize.m_width;
u32 targetThreadCountY = inputSize.m_height;
if ((outputSize.m_width & 1) == 0)
{
++targetThreadCountX;
}
if ((outputSize.m_height & 1) == 0)
{
++targetThreadCountY;
}
SetTargetThreadCounts(targetThreadCountX, targetThreadCountY, 1);
m_shaderResourceGroup->SetConstant(m_constantsIndex, upsampleConstants);
RPI::ComputePass::FrameBeginInternal(params);
}
} // namespace Render
} // namespace AZ