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58 lines
2.4 KiB
C++
58 lines
2.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Memory/SystemAllocator.h>
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#include <Atom/RPI.Public/Pass/ComputePass.h>
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#include <Atom/RPI.Public/Buffer/Buffer.h>
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namespace AZ
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{
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namespace Render
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{
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//! This pass is used to write the depth value of the specified screen coordinates to the buffer.
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class DepthOfFieldWriteFocusDepthFromGpuPass final
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: public RPI::ComputePass
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{
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AZ_RPI_PASS(DepthOfFieldWriteFocusDepthFromGpuPass);
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public:
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AZ_RTTI(DepthOfFieldWriteFocusDepthFromGpuPass, "{60DF04D2-A9FE-4B21-8050-96AFFC46BB87}", RPI::ComputePass);
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AZ_CLASS_ALLOCATOR(DepthOfFieldWriteFocusDepthFromGpuPass, SystemAllocator, 0);
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/// Creates a DepthOfFieldWriteFocusDepthFromGpuPass
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static RPI::Ptr<DepthOfFieldWriteFocusDepthFromGpuPass> Create(const RPI::PassDescriptor& descriptor);
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// Set pass parameter interfaces...
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void SetScreenPosition(const AZ::Vector2& screenPosition);
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void SetBufferRef(RPI::Ptr<RPI::Buffer> bufferRef);
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private:
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DepthOfFieldWriteFocusDepthFromGpuPass(const RPI::PassDescriptor& descriptor);
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// SRG binding indices...
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RHI::ShaderInputNameIndex m_autoFocusDataBufferIndex = "m_outputFocusDepth";
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RHI::ShaderInputNameIndex m_autoFocusScreenPositionIndex = "m_autoFocusScreenPosition";
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RPI::Ptr<RPI::Buffer> m_bufferRef = nullptr;
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AZ::Vector2 m_autoFocusScreenPosition{ 0.0f, 0.0f };
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// Scope producer functions...
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void SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph) override;
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void CompileResources(const RHI::FrameGraphCompileContext& context) override;
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// Pass overrides
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void BuildInternal() override;
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};
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} // namespace Render
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} // namespace AZ
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